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The year is 3046, and the world has become a seemingly peaceful place. Corporations seemingly have limitless control over the lives of its inhabitants. Isolated biodome habitats are reserved for the rich, or those deemed worthy of serving their interests. These Biodomes have no real contact with the outside world, leaving the poor and powerless to shelter in the few livable areas which remain under oppressive military control. Chip implants have become a law for every citizen within Earth’s domain, deactivation or removal being looked upon as one of the highest crimes.
However, some good has come from these chips, having almost completely wiped out the need for therapy, and other psychological doctrines, keeping most of the world joyful or overly content.
You are a young woman of considerable wealth, working for one of the humanitarian corporations dealing with social unrest in Biodome 10, helping to maintain the cybernetic chips of those unable to pay for proper treatment. Having graduated the top of your class in cyber-technologies you are one of the leading practitioners in your corporation.
You run a lab dealing with citizens who have either damaged or deactivated chips, with almost no overseer intervention, even having the majority experience towards house calls in the lower quarters with the medical emergency response units(ERU) when needed.
Yes, life for you has been good. But life has a fickle way of putting things into perspective the longer it stays the same. In the end, it’s what you do with what you learn, that determines the course your life takes.
Continue being who you are, or do something about it.
This is the story of your life and how it changed, and the resulting end of something that seemed perfect, but was underlyingly flawed to the very foundation.
[[Huo Corp. Annual Competency Review]]
<<set $game.ACR = true>>\Config.saves.isAllowed = function () {
/* code */
};
/* Main Game Variable Container */
<<set $game = {
/*---------------------*/
/* Main Game Variables */
/*---------------------*/
debug: false,
statactive: false,
/* Day Night Cycle shit */
pnum: 0,
phase: "Not Activated",
mtactive: false,
minorticks: 0,
minortickmax: 30,
/* Date System shit */
aday: 2,
dayname: "",
day: 2,
year: 3046,
monthname: "",
month: 1,
dayticker: 0, /* This ticker is for delayed story progression */
daytickermax: 0,
daycall: false,
daycallE: 0,
storyarc: 0, /* What story arc the player is currently on */
storyprogress: 0, /* What part the story is on for the arc*/
nosleepstoryprog: false, /* If sleep can occur on story progress section */
job_workable: true, /* if jobs can be worked at */
DS: 1, /* Dream Scape 1 is after intro, stuff past will deal with specific story arc dream scapes and progression */
callwaiting: false,
calllock: false, /* if your char is in a side progression that disables calls */
SEable: true, /* if side events can happen or not */
/*-------------------------*/
/* Tutorial Area Variables */
/*-------------------------*/
tutorial: false,
/* Character Creation Check shit */
ACR: false,
page: false,
SRQ1: "",
SRQ2: "",
SRQ3: "",
SRN: false,
SRQC1: false,
SRQC2: false,
SRQC3: false,
/* Job variables. */
/*----------------*/
/* Luxury Living */
job_luxliving: false,
job_luxlivingint: false,
job_luxlivingPayout: 0,
job_luxlivingOE: false,
/* Life & Times Clinic*/
job_ltclinic: false,
job_ltclinicint: false,
job_ltclinicPayout: 0,
job_ltclinicOE: false,
/* Saltz Bath House */
job_szbath: false,
job_szbathint: false,
job_szbathPayout: 0,
job_szbathjarc: 0,
/*----------------*/
/* World Triggers assosiated with more then just the player */
IusedWR: false, /* trigger for intro player going to washroom */
introdone: false,
visitedhuo: false,
huocorpaccess: false, /* Access to huo corp */
}>>
/* the player class */
<<set $player = {
firstname: "Jane",
lastname: "Doe",
age: 20,
haircolor: "blonde",
eyecolor: "blue",
breastsize: "B",
bodytype: "slim",
skincolor: "white",
height: "tall",
asstype: "Round",
money: 10000,
will: 0, /* Your free will meter so to speak */
morality: 100, /* Your players morality */
suspicion: 0, /* Governments Suspicion of you */
health: 100,
hunger: 100,
thirst: 100,
clean: 100,
stathung: "",
statthir: "",
statarou: "",
statheal: "",
statclean: "",
statcor: "",
statwill: "",
arousal: 0,
arousalmulti: 1, /* Arousal Multiplyer, it shouldnt go past 4 */
/* Pregnancy stuff and sperm counter, might need counters for all parts of body. */
spermcount: 0,
pregnant: false,
/* Item counters, for use with your living spaces, and inventory */
food: 0,
hadsurgery: false,
hasupperkey: false,
}>>
<<set $relations = {
/*Alice from Saltz Bath*/
aliceaffection: 0, /* Relation Counter */
aliceorigin: 0, /* State of the story progression for tutorial */
}>><center><u><h1>Lost Will</h1></u></center>
<center>Author: Noli timere(silentgator)</center>
(Since all that CD Projekt Red bullshit has been cleared up on there intentions I can go back to the genre sub I had chosen at the start.)
This is a Dark Cyberpunk game about a woman waking up and beginning to realize that everything around her is being controlled by her government, and her want to break free.
[[Changelog]]
[[Credits]]
<u>Content list</u>
<div>
- M/F
- Impregnation
- Mind Control (Starting state, breaking out)
</div>
More will be added as I add it into the story
Tutorial is <<if $game.tutorial == true>><<link [[ON|Main Page]]>><<set $game.tutorial = false>><</link>><<elseif $game.tutorial == false>><<link [[OFF|Main Page]]>><<set $game.tutorial = true>><</link>><</if>>
Disclaimer: This game is rated Adult (XXX) if you are under the age allowed for someone within your country to view what is considered pornographic content, Stop playing.
[[Begin Early Access Version|Start]]
<<if $game.debug == true>>\
Tester Debug Mode is on - wont have much yet but this is just to allow for faster integration when its needed
<</if>>\<<silently>><<display "DateDay">><</silently>>\
<<silently>><<if $game.mtactive == true && $game.pnum < 7>><<set $game.minorticks = $game.minorticks + 1>><</if>><</silently>>\
<<silently>><<if $game.statactive == true>><<display "stat">><</if>>\<</silently>>\
<center>\
<<= $game.dayname>>
<<= $game.monthname>> <<= $game.day>>
<<= $game.year>>
<<= $game.phase>>
</center>\
----------
First name: <<= $player.firstname>>
Last name: <<= $player.lastname>>
Age: <<= $player.age>>
----------
Will: <<= $player.statwill>>
Morality: <<= $player.statcor>>
----------
Health: <<= $player.statheal>>
Hunger: <<= $player.stathung>>
Thirst: <<= $player.statthir>>
Hygiene: <<= $player.statclean>>
-----------
Arousal: <<= $player.statarou>>
-----------
Credits: <<= $player.money>>
-----------
<<if $game.callwaiting == true && $game.calllock == false>>You hear a beeping in your ear, you must have a call or message waiting.<</if>>
[[Call Messenger|phone]]
[[help]]<<if $game.ACR == true>>
<center>Huo Corp. Annual Competency Review</center>
--------------------------------------------------------------------
General Assessment of character
--------------------------------------------------------------------
<pre>
First Name: <u> <<textbox "$player.firstname" "Jane">> </u>
Last Name: <u> <<textbox "$player.lastname" "Doe">> </u>
(Character Creation Note: Needs to be between 18-29)
Age: <u> <<textbox "$player.age" 20>> </u>
Skin Color:
Pale White <<radiobutton "$player.skincolor" "pale white" checked>>
White <<radiobutton "$player.skincolor" "white">>
Brown <<radiobutton "$player.skincolor" "brown">>
Black <<radiobutton "$player.skincolor" "black">>
Hair Color:
Blonde <<radiobutton "$player.haircolor" "blonde" checked>>
Red <<radiobutton "$player.haircolor" "red">>
Brunette <<radiobutton "$player.haircolor" "brunette">>
Black <<radiobutton "$player.haircolor" "black">>
Eye Color:
Blue <<radiobutton "$player.eyecolor" "blue" checked>>
Brown <<radiobutton "$player.eyecolor" "brown">>
Green <<radiobutton "$player.eyecolor" "green">>
Grey <<radiobutton "$player.eyecolor" "grey">>
Black <<radiobutton "$player.eyecolor" "black">>
Breast Cup Size:
A <<radiobutton "$player.breastsize" "A" checked>>
B <<radiobutton "$player.breastsize" "B">>
C <<radiobutton "$player.breastsize" "C">>
D <<radiobutton "$player.breastsize" "D">>
Body Type:
Lithe <<radiobutton "$player.bodytype" "lithe" checked>>
Slim <<radiobutton "$player.bodytype" "slim">>
Curvy <<radiobutton "$player.bodytype" "curvy">>
Chubby <<radiobutton "$player.bodytype" "chubby">>
Butt Type:
Flat <<radiobutton "$player.asstype" "flat" checked>>
Round <<radiobutton "$player.asstype" "round">>
Plump <<radiobutton "$player.asstype" "plump">>
Bubble <<radiobutton "$player.asstype" "bubble">>
Height:
Short <<radiobutton "$player.height" "short" checked>>
Tall <<radiobutton "$player.height" "tall">>
</pre>
--------------------------------------------------------------------
Annual Questions (Please answer all questions with their assosiated <u>Letter or Number</u> where applicable)
--------------------------------------------------------------------
When you see someone commit an action that makes you believe that their chip may be malfunctioning or removed entirely what do you do?
A. Help them as best you can?
B. Call the Police?
C. Do nothing, and continue on your way?
Answer:<u> <<textbox "$game.SRQ1" "">> </u>
If you go to a friend's household and find that they are harboring illegal content or anarchistic content of any kind, what is your first response?
A. Sit down and talk with your friend about it.
B. Demand they give you the content.
C. Leave and report them to the Police.
Answer:<u> <<textbox "$game.SRQ2" "">> </u>
While taking a walk, you see a homeless man(or woman) that is showing signs of anger or sadness, what is your first reaction?
A. Call the Police to have them sent to a Humanitarian Cybernetics lab, their chip is obviously malfunctioning.
B. Stay with them and try to console them to calm them down
C. Give them some money to help them, but keep their location in mind to warn others not to head that way.
Answer:<u> <<textbox "$game.SRQ3" "">> </u>
[[Look at the review to check for mistakes]]
<<else>>
DEBUG: The Variable holding the passages activation is turned off, meaning you have already created your character, please restart to remake.
<</if>>
<<set $game.pnum = 1>>\<center>Huo Corp. Annual Competency Review</center>
--------------------------------------------------------------------
General Assessment of character
--------------------------------------------------------------------
First Name:<u> $player.firstname </u>
Last Name:<u> $player.lastname </u>
Age:<u> $player.age </u>
Skin Color:<u> $player.skincolor </u>
Hair Color:<u> $player.haircolor </u>
Eye Color:<u> $player.eyecolor </u>
Breast Cup Size:<u> $player.breastsize </u>
Body Type:<u> $player.bodytype </u>
Butt Type:<u> $player.asstype </u>
Height:<u> $player.height </u>
--------------------------------------------------------------------
Annual Questions please fill in the letter of the answer you think is right
--------------------------------------------------------------------
When you see someone commit an action that makes you believe that their chip may be malifunctioning or removed entirly what do you do?
A. Help them as best you can?
B. Call the Police?
C. Do nothing, and continue on your way?
Answer:<u> $game.SRQ1 </u>
If you go to a friend's household, and find that they are harboring illegal content, or anarchistic content of any kind, what is your first response?
A. Sit down and talk with your friend about it.
B. Demand they give you the content.
C. Leave and report them to the Police.
Answer:<u> $game.SRQ2 </u>
While taking a walk, you see a homeless man(or woman) that is showing signs of anger or sadness, what is your first reaction?
A. Call the Police to have them sent to a Humanitarian Cybernetics lab, their chip is obviously malfunctioning.
B. Stay with them and try to console them to calm them down
C. Give them some money to help them, but keep their location in mind to warn others not to head that way.
Answer:<u> $game.SRQ3 </u>
<<silently>>/
<<display "Review Check">>/
<</silently>>
<<if $game.SRN == true && $game.page == true && $game.SRQC1 == true && $game.SRQC2 == true && $game.SRQC3 == true>>/
<<if $game.tutorial == true>>[[Finish the Review|tutstory]]<<else>>[[Finish the Review]]<</if>>
or
[[Redo the Review|Huo Corp. Annual Competency Review]]<<else>>[[You notice a mistake|Huo Corp. Annual Competency Review]]<</if>>
<center>Assessment Room</center>
<center>Huo Corp.</center>
<center>You are inside one of the assessment rooms within your corporation, the room is pretty plain, with a bright white metallic finish.
A few viewing windows and an assessment slot near the door for employees to put their review tests into.</center>
As you look down at your finished Assessment Report you move a strand of your $player.haircolor hair out of the way and look up to see that your overseer, an older man in his mid 40's is giving you a stern look and pointing to his watch urging you to hurry.
You give a sigh and look back once more to your report and get up to feed the paper into the employee assessment slot.
As you exit the assessment room into the hallway, which is as dull and white as the Assessment Room your overseer walks up to you.
"$player.firstname you were taking your sweet time in there, what was wrong?" He says the stern look still hanging on his face like you have something to hide.
"Nothing, sorry sir I've just been feeling a bit tired lately," you say, giving him a slight smile.
"Well you're late, we just had an incident in one of the lower districts and the police found a group of citizens who have cut themselves out of the network, they all need a new chip refit, and you know we are low on staff today, so get to work." He says, then turns and heads back to the upper quarters before you have a chance to reply.
You look towards your department 'Cybernetic Networking' beaming at you from the overhead sign, you heave a sigh and think to yourself how every day passes and adds more to the weight that's been pressing on your shoulders over the past few months.
(But enough of the thoughts on life, you're late, and need to figure out what to do now)
<<if $game.tutorial == true>>[[Head to the washroom before going to your lab and freshen up a bit (Tutorial Recommended)|tutchanges]]<<else>>[[Head to the washroom before going to your lab and freshen up a bit]]<</if>>
or
[[Just head to your lab and get to work]]
<<silently>>
<<display "FRCode">>
<</silently>><center>Womens Washroom</center>
<center>Huo Corp.</center>
<center>The washroom is pretty standard, a few stalls and the wall across full of sanitizers and jet faucets</center>
As you enter the washroom you head for the sink, turning on the water jet faucet you splash yourself in the face a few times, then look up in the mirror, you wipe some water from your beautiful $player.eyecolor eyes.
<<if $player.will >= 5>>
While you continue to stare into the mirror you recollect the past few months. The people you treated, some happy, but many screaming and horrified, screaming at you, saying how you're a monster, but this can't be the case, you're doing this for their benefit, you can't seem to understand why you're even thinking about this, and finish wiping your face with some paper towels.
<<set $player.will = $player.will + 1>>
<<else>>
While you continue to stare into the mirror you pump yourself up to shake off the strange feelings you have been having today and wipe your face off with some paper towels.
<</if>>
[[Head to your Lab|Just head to your lab and get to work]]
<<set $game.IusedWR = true>>
<<if $game.debug == true>>
(Hint Answer the questionaire with 1."A" 2."A" 3."B" or "C" to get the free will mirror situation)
<</if>>
<center>Cybernetic Networking Lab 102</center>
<center>Huo Corp.</center>
<center>The lab is your home away from home, a few desks, a holding cell area in the back, and some wash up locations throughout, in the middle of the room is a surgery table with a side desk littered with the tools of your trade, the main one being a needle device called a Chip Reader, that you use to diagnose or alter the brain chips.</center>
<<if $game.IusedWR == true>>
As you enter your lab, you’re greeted with another stern look, this time from your assistant, Alan, a man almost the same age as you, "What took you so long!" he says moving towards his desk grabbing a bunch of folders before he turns back to you, "You have been worrying a lot of people lately, $player.firstname is everything ok?" he says with a slight look of concern in his eyes. <<set $player.suspicion = $player.suspicion + 1>>
"Everything is fine, I've just been tired lately." You say looking towards the folders he is carrying.
<<else>>
As you enter your lab your assistant, Alan, a man almost the same age as you, gets up from his desk grabbing a bunch of folders and starts to head towards you, "Hey $player.firstname, how was your assessment review?" he says with a smile.
"Everything’s fine, sorry if I took long." You say smiling back at him.
<</if>>
"I heard we had a few subjects to work with, are those their government ID files?" You ask, pointing towards his overloaded arms.
"Ahh yes, this is the lot of them, the police apparently had to use stun weapons to bring them into a controllable state, so looks like we have our work cut out for us." He says, giving a worrisome look towards the holding cells entryway.
Noticing his uneasy nature towards the work ahead of both of you, you place a hand on his shoulder, making him turn his head back to face you "Well I’m sure it will be fine, we have handled people like this before, I doubt they will be that big of an issue." You say, trying to alleviate his unease, then head to get ready for the work ahead.
[[Get to work]]
<<set $game.pnum = 2>>\<<if $player.firstname != "" || $player.lastname != "" >>
<<set $game.SRN = true>>
<<else>>
<<set $game.SRN = false>>
<</if>>
<<if $player.age > 17 && $player.age < 30>>
<<set $game.page = true>>
<<else>>
<<set $game.page = false>>
<</if>>
<<if $game.SRQ1 == "A" || $game.SRQ1 == "B" || $game.SRQ1 == "C" || $game.SRQ1 == "a" || $game.SRQ1 == "b" || $game.SRQ1 == "c">>
<<set $game.SRQC1 = true>>
<<else>>
<<set $game.SRQC1 = false>>
<</if>>
<<if $game.SRQ2 == "A" || $game.SRQ2 == "B" || $game.SRQ2 == "C" || $game.SRQ2 == "a" || $game.SRQ2 == "b" || $game.SRQ2 == "c">>
<<set $game.SRQC2 = true>>
<<else>>
<<set $game.SRQC2 = false>>
<</if>>
<<if $game.SRQ3 == "A" || $game.SRQ3 == "B" || $game.SRQ3 == "C" || $game.SRQ3 == "a" || $game.SRQ3 == "b" || $game.SRQ3 == "c">>
<<set $game.SRQC3 = true>>
<<else>>
<<set $game.SRQC3 = false>>
<</if>><center>Cybernetic Networking Lab 102 - Holding Cells Hallway</center>
<center>Huo Corp.</center>
<center>The lab is your home away from home, a few desks, a holding cell area in the back, and some wash up locations throughout, in the middle of the room is a surgery table with a side desk littered with the tools of your trade, the main one being a needle device called a Chip Reader, that you use to diagnose or alter the brain chips.</center>
The rest of the day went fairly smooth, most of the people gathered by the police either had deactivated chips or partially damaged, a lot of fighting, but still smooth sailing for the most part.
<<nobr>><<if $player.will >= 7>>
You just couldn't shake the feeling that something wasn't right about this, and it hasn't been for a long time. You think you might be feeling regret, but that couldn't be, regret is an emotion cut out by the chips, you are a tad bit worried but continue working on your "clients".
<<else>>
You couldn't have had a more boring day, but at least it was coming to an end, and you could go back home.
<</if>><</nobr>>
As you reach the last person, a burly looking middle-aged man, you can see a look of pure rage in his eye's as the security guards place him onto the surgery table and fasten him in place. "You won't get away with this!" He shouts into your face, as he struggles to get free.
With a sigh, you grab for the chip reader, but as you bring the needle device to the man's neck, the security guards start to rush towards the table and you hear a ripping sound, as the man breaks free and punches you in the face, knocking you to the ground.
Moments later all of the security guards are knocked out, and the man is standing over you as you look up and hold your nose, "You all think you can control us, but it's only a matter of time before everyone will see that they're all just puppets." He says with a menacing look on his face.
Before you can reply he swiftly kicks you in the head, and your vision goes black...
<<link [[Time Passes]]>><<set $player.will += 10>><</link>>
<<set $game.pnum = 3>>\<center>Somewhere Soft</center>
<center>Unknown</center>
<center>Trapped inside your head, you are unaware towards where you are.</center>
You don't know how long you have been knocked out, but you feel like you're still out, and are unable to open your eyes, however you can still hear something.
You try to focus in on the sound, it's almost like a beeping, and you can hear soft talking between what you think is two people, if only you could open your eyes, you try to focus in on the voices.
<<if $player.suspicion >= 6>>
"She has been acting strange the past month." A manly voice says.
"Maybe her chip has been damaged this entire time?" another manly voice replies.
"When she wakes up we should probably have her watched, don't want another one popping, especially one that has that level of permissions and control, just hope Huo Corp. starts getting their crap straightened out." the first man says.
"No shit." the second man replies.
<<else>>
"She seems to be doing better." A manly voice says.
"Ya luckily she didn't get hurt too much, would hate to lose someone with her expertise." Another manly voice replies.
"Ya well, hopefully, her chips not damaged, Huo Corp. had a tech going through it, but he didn't look too happy when he left." The first man says.
"Only time will tell I guess." The second man says.
<</if>>
Your mind begins to drop back into your subconcious, and you [[lose conciousness again...]]
<<set $game.pnum = 4>>\<center>Somewhere Soft</center>
<center>Unknown</center>
<center>Trapped inside your head, you are unaware towards where you are.</center>
This time when you regain your consciousness you can hear a familiar voice shouting, you think it's Alan.
"What the fuck do you mean! I will not do that, she's a friend, not a fucking test subject!" Alan shouts at the unknown person.
A few minutes of silence proceed Alan's outburst.
"Well if you won't, we can simply replace you with someone who will." an eerily calm manly voice states, breaking the silence.
"You have no right! she's a human being, we haven't done anything wrong and she deserves a choice in the matter it's her head!" Alan shouts at the other man.
"Shut up Alan, I own both of you, this isn't something under discussion," the man says the eerie calm still persisting.
"I won't let you do this!" Alan shouts you can hear metal scraping on metal and some movement, then something loud, you think it was a firearms discharge.
"I really wish you had understood Alan, sorry it had to end this way," the man says.
"Get Alan's body out of here and dispose of it, I want to clean this mess up and make sure she's prepped for a diagnostic." the man says to someone else.
"Yes sir!" another man says, and then you can hear rubber and cloth rubbing across a floor and out of your audible range.
Your mind races wondering what is happening, worry for your assistant weighing heavily on you, but before you can make much sense of the situation you fade back into your subconscious.
[[Wake up]]
<<set $game.pnum = 6>>\<center>Hospital Room</center>
<center>Utopia Plains Medical</center>
<center>The hospital room is a pretty standard private room, White walls like most with sterilization flooring, and a personal medical cabinet on the wall in the back of the room.</center>
As you wake up, you look around the room to see if anyone around, a severe pain lingering in your head causing you to close your eyes and focus on trying to stop it.
A few minutes later the pain subsides, you open your eyes and take another look around the room, and notice some roses on the table next to you, a smile and a thought about your assistant pops into your head 'Alan must have left them, what a nice guy' you think to yourself.
Another severe course of pain rushing into your head and the memory of what you heard earlier when you were partially awake, Alan shouting at someone, then the sound of a firearm discharging, the smile slowly leaving your face and a feeling of sickness starts to set in as you begin to realize what most likely occurred while you were out.
A tear starts to fall down your cheek, then you notice a female doctor walking in.
You wipe your face, "Is there a man named Alan here?" you say a bit choked, hoping it was just a bad dream.
"Who? sorry but only your Corporate Overseer has visited, in fact, he was the one who brought you in" the doctor states, as she looks through your hospital report.
You can't think of anything to say, all you can do while you wait for the doctor to finish checking the report is focused on what you had heard and try to remember what happened.
"Well, Miss $player.lastname, it looks like your doing better from your condition before, surprised someone can recover so fast after a complete chip diagnostic," she says looking at you and giving you a warm smile.
"Wait, what? you had to do a full chip diagnostic on me?" you say looking up from your thought feeling quite surprised.
"Well we didn't, your corporation took that liberty, but when they brought you in all we had to do was make sure you didn't go into cardiac arrest, or have any infections, and you had no issues that we could see." She says, heading over to the medical cabinet
"Do you know why exactly they had to do a full chip diagnostic?" you ask a bit worried remembering a little bit of the conversation Alan had with the other man.
"Nope, your overseer said that it was because your chip got damaged in the incident, but they didn't have to replace it, and we did a secondary check to make sure you weren't just going to die in our hospital because of a mess up at your corporations labs, and your chip didn't look damaged even slightly, so it must have been something in the codeware." She says looking back as she pulls a pill bottle out of the cabinet and walks towards you.
Thoughts flow through your head towards what they might have done to your chip, but before you can work out the possible needs for them working on the codeware in your chip, an unbearable pain, worse then the pain earlier hits you and you begin to cringe in your bed, the doctor sees this and quickly pulls a pill out of the bottle and grabs a glass of water.
"Listen you did take some damage to your head from the incident, so you may suffer a bit of pain, but it should pass in a few weeks maybe a month, but we didn't see any permanent damage so its only a matter of time, these pills will help quite a lot." She says as she passes you a pill and glass of water, putting the bottle of pills next to your bed once she is sure you have taken the painkiller.
The pain slowly subsides, but you find it hard to think normally, all you can think is that these pills must be a very potent opioid, and let it wash over you.
"Alright, we're going to keep you in for a day to make sure your alright, and then your free to go home, your overseer made it clear that we tell you to take a few months off from work, but he also said that he will be in touch with you after you've had a few days to recover." The doctor says as she gives you a smile then leaves the room.
The drug starting to lull you asleep, you close your eyes.
[[A day later you head home]]
<<set $game.pnum = 2>>\
<<set $game.day = 3>>\
<<set $game.aday = 3>>\<center>Backseat of Sky Taxi</center>
<center>Sky Taxi</center>
<center>The Taxi is a bit seedy, a picture of a half naked woman up in the front seat close to the taxi drivers vision, the backseat stained, but obviously cleaned regularly as the smell of cleaning products lingers in the air.</center>
As your sitting in the back of the cab you look out over the city as the cab heads towards your home in Biodome 10, trying to think back to when you were unconscious, the same part keeps repeating, Alan yelling at someone and then the gunshot, but who was Alan yelling at, and why.
You recall everything you know about chip diagnostics, and there very straight forward, but you feel like your missing something, something you should have realized, something that could be very harmful.
As your trying to remember, your focus is stolen as you pass into biodome 10's lower ring area.
You see a police force blocking off a walkway, while a few other police bashes the door to a residence down, firearm discharges ensuing, resulting in a few of the police walking out dragging some citizens out as there kicking and screaming, while another brings out a bloody sheet concealing what you are guessing is a teenager.
You look away, "Can you please hurry up." You say to the cab driver, he just looks back and nod's.
A few minutes later the sky taxi has landed on the walkway next to your apartment complex.
[[Head Inside]]
<<set $game.pnum = 4>>\
<<set $game.day = 4>>\
<<set $game.aday = 4>>\<<set $game.ACR to false>>
/* Set the answers affects past here
<<if $game.SRQ1 == "A" || $game.SRQ1 == "a">>
<<set $player.will = $player.will + 5>>
<<set $player.suspicion = $player.suspicion + 2>>
<<elseif $game.SRQ1 == "C" || $game.SRQ1 == "c">>
<<set $player.will = $player.will + 2>>
<</if>>
<<if $game.SRQ2 == "A" || $game.SRQ2 == "a">>
<<set $player.will = $player.will + 5>>
<<set $player.suspicion = $player.suspicion + 2>>
<<elseif $game.SRQ2 == "B" || $game.SRQ2 == "b">>
<<set $player.will = $player.will + 2>>
<<set $player.suspicion = $player.suspicion + 1>>
<</if>>
<<if $game.SRQ3 == "B" || $game.SRQ3 == "b">>
<<set $player.will = $player.will + 5>>
<<set $player.suspicion = $player.suspicion + 2>>
<<elseif $game.SRQ3 == "C" || $game.SRQ3 == "c">>
<<set $player.will = $player.will + 2>>
<</if>><center>Your Bedroom</center>
<center>Lost Moon Apartments</center>
<center>This is your bedroom, aside from a few science poster's and some clothes laying about, it's about the same as any other bedroom in this apartment complex, but it is your own, and they did make them cozy.
Your favorite black teddy bear sits on the dresser across from your bed, you have a few athletic and scientific people's photo posters that you like on your walls.</center>
---------------
<<if $game.pnum >= 6>>[[Go to Sleep|sleepapt]]<<elseif $game.nosleepstoryprog == true>>You cant go to sleep now, you have things to do.<<else>>You are not tired.<</if>>
<<if $player.arousal > 75>>[[Masturbate|masturbate]]<<else>>You are not horny enough to masterbate.<</if>>
---------------
[[Bathroom|Home Bathroom]]
[[Living Room|Home Living Room]]<center>Your Bathroom</center>
<center>Lost Moon Apartments</center>
<center>A pretty standard low-end bathroom installment, most of these apartments were box sets, easier to repair for the bathrooms at least so you haven't bothered to do anything to make it any different.
You see a toilet, a shower and a standard sink with a mirror above it.</center>
----------------
<<if $player.clean <= 75>>[[Have a Shower|showerapt]]<<else>>You dont feel like a shower<</if>>
----------------
[[Bedroom|Home Bedroom]]
[[Living Room|Home Living Room]]<center>Your Living Room</center>
<center>Lost Moon Apartments</center>
<center>Your living room is probably the most diverse part of your apartment, it acts as your take home lab, as well as your lounging area.
You see a plasma TV, a couch, a cybernetics lab table with tools scattered on it, and a pile of debug chips scattered around it.</center>
-----------------
actions
-----------------
[[Bedroom|Home Bedroom]]
[[Bathroom|Home Bathroom]]
[[Kitchen|Home Kitchen]]
[[Front Entry|Home Front Entry]]
<<if $game.introdone == true>><<set $game.pnum = 2>><<set $game.day = 5>><<set $game.aday = 5>><<set $game.mtactive = true>><<set $game.statactive = true>><<set $game.introdone = false>><</if>>\<center>Your Kitchen</center>
<center>Lost Moon Apartments</center>
<center>Your kitchen is as standard as they come, minus the fridge, with a collage of pictures as well as being an upgraded model as you have to keep any homework you bring home in a lower temperature than normal units can handle.
You see a multi-use cookery unit, a high end fridge with a bunch of pictures of memories past, and a jet faucet sink with built-in sanitizer unit.</center>
-------------------
You have $player.food food packages left
<<if $player.food >= 1 && $player.hunger < 75>>[[Make somthing to Eat|eat]]<</if>>
<<if $player.thirst < 75>>[[Drink some water|drink]]<</if>>
-------------------
[[Living Room|Home Living Room]]<center>Your Front Hall</center>
<center>Lost Moon Apartments</center>
<center>This is your front entry, it doesn't have much to make it stand out.
You see a shoe rack.</center>
-----------------
actions
-----------------
[[Living Room|Home Living Room]]
[[Leave your Apartment|Mid Ring North]]<<set _aliceorg = random(1,20)>>\
<center>Paradise District</center>
<center>Biodome 10 Mid Ring North</center>
<center>This is Biodome 10's Paradise District, Mostly Apartment Complexes, public baths, and other Leisure Establishments litter the district.
The area is filled with outcrops of vegetation to give it a feeling of a lush paradise, and most of the lighting has been tweaked to look as if there is actual sunlight flooding in.
<<display "midringREG">>
</center>\
-----------------
[[Look Around|Mid Ring North]]
[[Head Home|Home Front Entry]]
<<if $game.pnum <= 6>>[[Head into Life & Time Walk-in Clinic|walkinclinicpar]]<</if>>
<<if $game.pnum <= 6>>[[Head into Luxury Living Stop and Shop|luxliving]]<<else>>Luxury Living Stop and Shop, is closed.<</if>>
<<if $game.pnum <= 6>><<if $relations.aliceorigin == 0 && _aliceorg == 1 && $relations.aliceaffection >= 20 && $game.SEable == true>>[[Go to Saltz Bath House|alice_origin1_begin]]<<elseif $relations.aliceorigin == 0 && _aliceorg == 1 && $relations.aliceaffection >= 20 && $game.SEable == true && $game.tutorial == true>>[[Go to Saltz Bath House|tut_hiddensidemissions]]<<else>>[[Go to Saltz Bath House|saltzbath]] (In progress)<</if>><<else>>Saltz Bath House, is currently closed.<</if>>
-----------------
[[Head towards Ring Central|Mid Ring Central]]
[[Head towards Ring East|Mid Ring East]]
[[Head towards Ring West|Mid Ring West]]<center>Intellectual District</center>
<center>Biodome 10 Mid Ring South</center>
<center>This is biodome 10's intellectual district, it houses most of the libraries that contain books and knowledge supplied by the government, as well as many research and teaching institutes.
You can see many advertisments around the area, the area is filled with vegetation outcrops to give it a feeling of a lush paradise, and most of the lighting has been tweaked to look as if there is actual sunlight flooding in.
<<display "midringREG">>
</center>\
-----------------
[[Look Around|Mid Ring South]]
<<if $game.storyprogress == 3>>[[Go to the Doctrine Library|dlibrary]]<<else>>You have no business at the Doctrine Library<</if>>
Liberties public Library is Currently Closed.
-----------------
[[Head towards Ring Central|Mid Ring Central]]
[[Head towards Ring East|Mid Ring East]]
[[Head towards Ring West|Mid Ring West]]<center>Entertainment District</center>
<center>Biodome 10 Mid Ring East</center>
<center>This is Biodome 10's Entertainment District, Mostly Video Domes and Gaming Establishments reside here.
The area is filled with vegetation outcrops to give it a feeling of a lush paradise, and most of the lighting has been tweaked to look as if there is actual sunlight flooding in.
<<display "midringREG">>
</center>\
-----------------
[[Look Around|Mid Ring East]]
'New Gomorrah' Night Club is Currently Closed.
Gamer Paradise gaming hall is Currently Closed.
-----------------
[[Head towards Ring Central|Mid Ring Central]]
[[Head towards Ring North|Mid Ring North]]
[[Head towards Ring South|Mid Ring South]]<center>Business District</center>
<center>Biodome 10 Mid Ring West</center>
<center>This is Biodome 10's Business District, Most businesses and corporations populate this location, but there are a few apartment complexes for some of the essential workers who can't afford their own apartment in the Paradise district or the upper rings quarters.
The area is filled with adverts and stalls, lighting in this area is more or less normal for a structure with no windows, and there isn't much vegetation or furnishing.
<<display "midringREG">>
</center>\
-----------------
[[Look Around|Mid Ring West]]
<<if $game.huocorpaccess == true>>[[Go to Huo Corp.|Huo Corp. Main Entry]]<<elseif $game.huocorpaccess == false && $game.storyprogress != 3>>[[Go to Huo Corp.|huocorpdeny]]<<elseif $game.huocorpaccess == false && $game.storyprogress == 3>>You dont want to risk going to Huo Corp. at the moment.<</if>>
Manic Foods cafe is Currently Closed.
-----------------
[[Head towards Ring Central|Mid Ring Central]]
[[Head towards Ring North|Mid Ring North]]
[[Head towards Ring South|Mid Ring South]]<center>Central Processing Ring</center>
<center>Biodome 10 Mid Ring Central</center>
<center>This is Biodome 10's mid-ring central processing area, there is normal lighting throughout the area and police stationed around the area, the actual area is on a ring platform with rail guards and bridges leading back to each section and you can see the lower areas and upper areas if you go to the edges of the platform.
You can see the elevator to the other ring levels in the center, and a few maintenance hatches along the wall.
<<display "midringREG">>
</center>\
-----------------
[[Look Around|Mid Ring Central]]
Buildings/other shit
-----------------
[[Head towards Ring North|Mid Ring North]]
[[Head towards Ring East|Mid Ring East]]
[[Head towards Ring West|Mid Ring West]]
[[Head towards Ring South|Mid Ring South]]
[[Enter the Elevator|Elevator]]<center>Central Processing Ring 10</center>
<center>Lower Ring 10 Central</center>
<center></center>
-----------------
Event spot
-----------------
Area Spots(Buildings and so on)
-----------------
[[Head towards Ring North|Lower Ring North]]
[[Head towards Ring East|Lower Ring East]]
[[Head towards Ring West|Lower Ring West]]
[[Head towards Ring South|Lower Ring South]]
[[Enter the Elevator|Elevator]]<center>Entertainment District</center>
<center>Mid Ring 10 East</center>
<center></center>
-----------------
Event spot
-----------------
Area Spots(Buildings and so on)
-----------------
[[Head towards Ring Central|Lower Ring Central]]
[[Head towards Ring North|Lower Ring North]]
[[Head towards Ring South|Lower Ring South]]<center>Entertainment District</center>
<center>Mid Ring 10 East</center>
<center></center>
-----------------
Event spot
-----------------
Area Spots(Buildings and so on)
-----------------
[[Head towards Ring Central|Lower Ring Central]]
[[Head towards Ring East|Lower Ring East]]
[[Head towards Ring West|Lower Ring West]]<center>Red Light District</center>
<center>Lower Ring 10 West</center>
<center></center>
-----------------
Event spot
-----------------
Area Spots(Buildings and so on)
-----------------
[[Head towards Ring Central|Lower Ring Central]]
[[Head towards Ring North|Lower Ring North]]
[[Head towards Ring South|Lower Ring South]]<center>Entertainment District</center>
<center>Mid Ring 10 East</center>
<center></center>
-----------------
Event spot
-----------------
Area Spots(Buildings and so on)
-----------------
[[Head towards Ring Central|Lower Ring Central]]
[[Head towards Ring East|Lower Ring East]]
[[Head towards Ring West|Lower Ring West]]<center>Central Processing Ring 10</center>
<center>Upper Ring 10 Central</center>
<center></center>
-----------------
Event spot
-----------------
Area Spots(Buildings and so on)
-----------------
[[Head towards Ring North|Upper Ring North]]
[[Head towards Ring East|Upper Ring East]]
[[Head towards Ring West|Upper Ring West]]
[[Head towards Ring South|Upper Ring South]]
[[Enter the Elevator|Elevator]]<center>Central Processing Ring 10</center>
<center>Mid Ring 10 Central</center>
<center></center>
-----------------
Event spot
-----------------
Area Spots(Buildings and so on)
-----------------
[[Head towards Ring Central|Upper Ring Central]]
[[Head towards Ring North|Upper Ring North]]
[[Head towards Ring South|Upper Ring South]]<center>Central Processing Ring 10</center>
<center>Mid Ring 10 Central</center>
<center></center>
-----------------
Event spot
-----------------
Area Spots(Buildings and so on)
-----------------
[[Head towards Ring Central|Upper Ring Central]]
[[Head towards Ring East|Upper Ring East]]
[[Head towards Ring West|Upper Ring West]]<center>Central Processing Ring 10</center>
<center>Mid Ring 10 Central</center>
<center></center>
-----------------
Event spot
-----------------
Area Spots(Buildings and so on)
-----------------
[[Head towards Ring Central|Upper Ring Central]]
[[Head towards Ring North|Upper Ring North]]
[[Head towards Ring South|Upper Ring South]]
<center>Central Processing Ring 10</center>
<center>Mid Ring 10 Central</center>
<center></center>
-----------------
Event spot
-----------------
Area Spots(Buildings and so on)
-----------------
[[Head towards Ring Central|Upper Ring Central]]
[[Head towards Ring East|Upper Ring East]]
[[Head towards Ring West|Upper Ring West]]Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.<center>Elevator</center>
<center>Central Processing Ring 10 Elevator</center>
<center></center>
-----------------
Event spot
-----------------
Area Spots(Buildings and so on)
-----------------
<<if $player.hasupperkey == true>>[[Go to Upper Ring|Upper Ring Central]] (Should be locked without a card) <</if>>
[[Go to Mid Ring|Mid Ring Central]]
<<if $player.hasupperkey == true>>[[Go to Lower Ring|Lower Ring Central]] <</if>>Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.<center>Main Entry</center>
<center>Huo Corp.</center>
<center>This is the main lobby to Huo Corp., it is a very brightly lit location with plants and posters to give the area a nice sleek feel.
You can see the security desk, plants, benches and encouragement posters, there are a few closed elevators and a stairs access door.</center>
<<if $game.storyprogress == 1>>\
As you enter the building the front desk security guard see's you, "Ahh miss $player.lastname, your overseer says he wants to see you right away, please take the elevator to the 8th floor." He says and presses a button that opens one of the elevators in the lobby.
You nod and start to walk towards the elevator.
[[Step inside the elevator and press 8]]
<<elseif $game.storyprogress == 2>>\ /* Second part, at night */
As you get close to the main entry doors, you see that there isn't a single person in the lobby.
You head towards the stairway access...
[[Head up]]
<</if>>\
<center>Dreamscape</center>
<center>Inside your head</center>
<center>You can see blackness all around you</center>
As you begin to drift into nothingness you hear something familiar.
"What the fuck do you mean! I will not do that, she's a friend, not a fucking test subject!" You think it's Alan's voice, yes this is what happened earlier, you remember, as you try to hold onto the moment to see if there was anything else you missed.
"Well if you won't, we can simply replace you with someone who will." the mystery man says.
You can hear something that you didn't notice before, you can't quite put your finger on it, but it's a sound of metal on metal that you remember from before, almost as if it was an everyday occurrence, but before you can give it much more thought, the dream continues.
"You have no right! she's a human being, we haven't done anything wrong and she deserves a choice in the matter it's her head!" Alan shouts at the mystery man.
"Shut up Alan, I own both of you, this isn't something under discussion" the mystery man says.
"I won't let you do this!" Alan shouts, but then the dream starts to melt away, the remembrance of what happens next seemingly disintegrating the dream world around you, but then you hear it.
"Yes sir!" another mystery man says, and then you can hear rubber and cloth rubbing across a floor and out of your audible range
A short amount of time passes, then you hear someone walking towards you, that metal on metal sound audible every time the person makes a step.
"Well miss $player.lastname, looks like you will be a part of our special projects." the mystery man says, then you feel what you think is pain and you wake up, sweat dripping down your forehead, your clothes caked to your skin.
Your breathing erratic trying to control yourself, you don't understand what this all means, except that you should probably find out what this "Special Project" is, the metal on metal sound still out of mind's eye.
After a half hour of introspective thought and catching your breath, you finally, get up to grab some water from your bathroom in case you need to take another pill in the morning and start to take your sweat soaked clothes off then get back under your bed covers, and try to get back to sleep.
A splitting pain in your head brings you back to the waking world, you quickly grab the pills the doctor gave you and quickly take one and drink some water from the glass of water.
As you look around you see that it's late morning, and you decide to have a hot shower, the two clues still rattling around in your head as you finish your shower and head to your room to put some clothes on.
[[Head into the living room and start your day|Living room outro]]
<<set $game.pnum = 7>>\
<<set $game.introdone = true>>\<center>Your Appartment</center>
<center>Lost Moon Apartments</center>
<center>A very standard apartment, nothing stands out to you at the moment, given the scene you witnessed while in the sky cab</center>
As you enter your apartment you rush towards the bathroom, feeling a bit sick.
You splash some water into your face, then look into the mirror, your beautiful $player.eyecolor eyes accentuated by your $player.haircolor hair.
You don't feel like staying up, and just want to try and get some sleep, so you head into your room
[[Head to bed]]<<if $game.minorticks >= $game.minortickmax>>
<<set $game.pnum = $game.pnum + 1>>
<<set $game.minorticks = 0>>
<</if>>
<<if $game.pnum >= 8>>
<<set $game.pnum = 1>>
<<set $game.day = $game.day + 1>>
<<set $game.aday = $game.aday + 1>>
<<set $game.minorticks = 0>>
<</if>>
/* Date System */
<<if $game.day > 30>>
<<set $game.month = $game.month + 1>>
<<set $game.day = 1>>
<</if>>
<<if $game.month > 12>>
<<set $game.year = $game.year + 1>>
<<set $game.month = 1>>
<</if>>
<<if $game.aday > 7>>
<<set $game.aday = 1>>
<</if>>
<<if $game.aday == 1>>
<<set $game.dayname = "Sunday">>
<</if>>
<<if $game.aday == 2>>
<<set $game.dayname = "Monday">>
<</if>>
<<if $game.aday == 3>>
<<set $game.dayname = "Tuesday">>
<</if>>
<<if $game.aday == 4>>
<<set $game.dayname = "Wednesday">>
<</if>>
<<if $game.aday == 5>>
<<set $game.dayname = "Thursday">>
<</if>>
<<if $game.aday == 6>>
<<set $game.dayname = "Friday">>
<</if>>
<<if $game.aday == 7>>
<<set $game.dayname = "Saturday">>
<</if>>
<<if $game.month == 1>>
<<set $game.monthname = "January">>
<</if>>
<<if $game.month == 2>>
<<set $game.monthname = "February">>
<</if>>
<<if $game.month == 3>>
<<set $game.monthname = "March">>
<</if>>
<<if $game.month == 1>>
<<set $game.monthname = "April">>
<</if>>
<<if $game.month == 1>>
<<set $game.monthname = "May">>
<</if>>
<<if $game.month == 1>>
<<set $game.monthname = "June">>
<</if>>
<<if $game.month == 1>>
<<set $game.monthname = "July">>
<</if>>
<<if $game.month == 1>>
<<set $game.monthname = "August">>
<</if>>
<<if $game.month == 1>>
<<set $game.monthname = "September">>
<</if>>
<<if $game.month == 1>>
<<set $game.monthname = "October">>
<</if>>
<<if $game.month == 1>>
<<set $game.monthname = "November">>
<</if>>
<<if $game.month == 1>>
<<set $game.monthname = "December">>
<</if>>
/* Phase system (Day Night Cycle) */
<<if $game.pnum == 0>>
<<set $game.phase = "System Not Active">>
<</if>>
<<if $game.pnum == 1>>
<<set $game.phase = "Early Morning">>
<</if>>
<<if $game.pnum == 2>>
<<set $game.phase = "Late Morning">>
<</if>>
<<if $game.pnum == 3>>
<<set $game.phase = "Early Afternoon">>
<</if>>
<<if $game.pnum == 4>>
<<set $game.phase = "Late Afternoon">>
<</if>>
<<if $game.pnum == 5>>
<<set $game.phase = "Early Evening">>
<</if>>
<<if $game.pnum == 6>>
<<set $game.phase = "Late Evening">>
<</if>>
<<if $game.pnum == 7>>
<<set $game.phase = "Night">>
<</if>>/* Put anything you need to turn off in here for stuff like intro's and events that shouldnt calculate ticks for any of the systems that use ticks */
<<set $game.mtactive = false>>
<<set $game.minorticks = 0>>/* Put anything you need to turn on in here for stuff like intro's and events that shouldnt calculate ticks for any of the systems that use ticks */
<<set $game.mtactive = false>>
<<set $game.minorticks = 0>><<if $player.will >= 95>>\
The details of the area around you puts your spine on edge, you can see blood and what you are guessing to be fecel matter, the walls seem to be covered in grim, like they hadnt been properly cleaned for a while, there are some people even begging, while the others seem to just walk past not even giving them a single speck of attention, there are police patrolling, pushing the beggars out of the way when they start to try to get someones attention who has just kept walking, you dont know why you hadn't noticed it till now.
<<elseif $player.will >= 75>>\
The details of the area around you seem very harsh, beggers seem to be around every corner, and the police are keeping them in line, as people just walk past, the walls seem to be covered in grim, like they hadnt been properly cleaned for a while, you also have a faint smell of something in your nose, you dont know why you hadn't noticed it till now.
<<elseif $player.will >= 50>>\
The details of the area around you seem to be a bit rough now that you look at it, the walls seem to be covered in grim, like they hadnt been properly cleaned for a while, you hadnt noticed this before but there are some beggars, and police seem to be keeping them in line, you dont know why you hadn't noticed it till now.
<<elseif $player.will >= 25>>\
The details of the area around you seem to be normal, a few police patrolling about, and people going on there business, but the walls seem to be covered in grim, like they hadnt been properly cleaned for a while, you dont know why you hadn't noticed it till now.
<<elseif $player.will >= 10>>\
The details of the area around you, seem pretty normal, a few police patrolling about, and people going on there business, but for some reason you couldnt stop looking at a wall, almost seemed like there was something dark on it.
<<elseif $player.will >= 0>>\
The details of the area around you are very normal, people going about doing there business, a few police patrolling, making sure everything is in order.
<</if>><<if $game.storyprogress == 3>>\
You can see some sort of commossion, a bunch of police have this area secured, and there are plenty of scanner drones, you think it might be best to get to the library fast.
<</if>>\
<<set $RE_chance = random(1,100)>>\
<<set $RE_event = random(1,2)>>\
<center>\
<<if $RE_chance < 85>>\ /* if the chance fails then call default text */
You dont see anything interesting happening
<<else>>\ /* if the chance succeeds then do this */
<<nobr>>\
You notice something.
<<if $RE_event == 1>>\
[[Investigate|policebrutality1]]
<<elseif $RE_event == 2>>\
[[Investigate|policescanner1]]
<</if>>\
<</nobr>>\
<</if>>\
</center>\<<set _randompick = random(1,2)>>\
<center>Placeholder Event</center>
As you reach the commossion you see a police officer beating a young man, who doesnt seem to be resisting anything.
You start feeling a bit more aware of your surroundings. +_randompick Will
<<set $player.will = $player.will + _randompick>>\
<<return>>The game world relys on a few different turns, there are minor turns (representing a certain ammount of time passing doing a action, this is limited to 30 ticks, but not visible, as its rather unrealistic to me to think of the person staring at there watch every second of the day, OCD isnt exactly somthing that would fit into this world), and Phase turns (Representing the change in day, there are 7 phases, and events and so on will be controlled for when they can show by what phase or phases the day is on).
The Needs system should be very lite, but you will need to eat, drink, fuck, and sleep, to keep this in check, however it will be balanced out as the game is progressed.
Arousal: If left unchecked it will slowly drain your will power as it sits at 100%
Jobs will be a bit open, and simple for the time being once there are some in, and will situate through the phases, considering that you have spent that entire phase doing your job, and more then likly will use a random tick choice a few times to see how well you did your job, which will have multiplayers and negators assosiated with it, however this idea may alter when i get down to making them.
Sex in the game will be controlled by many things for how it can initate, some being what you consented to of your own free will, and others not, but many factors will be in use for relying on non consentual, unless its unavoidable.
Story Arcs will be varyed in the future once the main story arc is finished, and they can even lead to alternative endings, if you so choose to finish your game, however the open world will eventually be able to be sandboxed, and story arc endings can be postponed, possibly even altered by ending stats at a later stage of development.
Will and Suspicion, being the most important stats in the game for how you will be able to live your life, Suspicion is the governments suspicion of you as a person, having high suspicion will result in certain area's being hostile to the player, while other areas out of government control will be as safe as they can be but increasingly safer then the government maintained area's, Will determines how you see the world, it will govern what you can notice, as well as keep you safe from bad or worse situations then you are in depending on the event/arc, it will be the base underlying stat, however it wont have as much impact to the content till the first story arc is done, and ive gone through it more to see if any more flavor text can be added, IE player description, and will checks to change how text is viewed.
More will be added to this help file as its needed, or requested.
<<back>> <center>Placeholder Event</center>
As you go to investigate you see a police scanner drone, as it reaches you, it begins to scan your head.
You start feeling a bit more at ease. -1 Will
<<set $player.will = $player.will - 1>>\
<<return>>/* Sperm check */
<<if $player.spermcount > 0>>
<<set $player.spermcount = $player.spermcount - 1>>
<</if>>
/* Needs check */
/* Add health check once food and a store to buy food has been added in and tie health decrease to hunger and thirst by -1 when each is at 0 so -2 max health decrease. */
<<set _arousalwillloss = random(1,20)>>
<<set _needschance = random(1,5)>>
<<if _needschance == 5>>
<<if $player.hunger > 0>>
<<set $player.hunger = $player.hunger - 1>>
<</if>>
<<if $player.hunger <= 0>>
<<set $player.health = $player.health - 1>>
<</if>>
<<if $player.thirst > 0>>
<<set $player.thirst = $player.thirst - 1>>
<</if>>
<<if $player.thirst <= 0>>
<<set $player.health = $player.health - 1>>
<</if>>
<<if $player.clean < 0>>
<<set $player.clean = 0>>
<</if>>
<<if $player.arousal < 100>>
<<set $player.arousal += 1 * $player.arousalmulti>>
<</if>>
<<if $player.arousal >= 100>>
<<if _arousalwillloss == 1>>
<<set $player.will -= 1>>
<</if>>
<</if>>
<</if>>
<<if $player.thirst >= 90>>
<<set $player.statthir = "Full">>
<<elseif $player.thirst >= 75>>
<<set $player.statthir = "Satisfyed">>
<<elseif $player.thirst >= 50>>
<<set $player.statthir = "Parched">>
<<elseif $player.thirst >= 25>>
<<set $player.statthir = "Dehydrated">>
<<elseif $player.thirst >= 1>>
<<set $player.statthir = "Dangerously thirsty">>
<<elseif $player.thirst <= 0>>
<<set $player.statthir = "Dying from thirst">>
<</if>>
<<if $player.hunger >= 90>>
<<set $player.stathung = "Full">>
<<elseif $player.hunger >= 75>>
<<set $player.stathung = "Fed">>
<<elseif $player.hunger >= 50>>
<<set $player.stathung = "Famished">>
<<elseif $player.hunger >= 25>>
<<set $player.stathung = "Starving">>
<<elseif $player.hunger >= 1>>
<<set $player.stathung = "Dangerously hungry">>
<<elseif $player.hunger <= 0>>
<<set $player.stathung = "Dying from hunger">>
<</if>>
<<if $player.arousal > 100>>
<<set $player.arousal = 100>>
<</if>>
<<if $player.arousal < 0>>
<<set $player.arousal = 0>>
<</if>>
<<if $player.arousal >= 90>>
<<set $player.statarou = "Dripping Wet">>
<<elseif $player.arousal >= 75>>
<<set $player.statarou = "Hot and Bothered">>
<<elseif $player.arousal >= 50>>
<<set $player.statarou = "Bit Hot">>
<<elseif $player.arousal <= 0>>
<<set $player.statarou = "Clear Headed">>
<</if>>
<<if $player.health >= 75>>
<<set $player.statheal = "Healthy">>
<<elseif $player.health >= 50>>
<<set $player.statheal = "Well">>
<<elseif $player.health >= 25>>
<<set $player.statheal = "Sickly">>
<<elseif $player.health >= 0>>
<<set $player.statheal = "Dying">>
<<elseif $player.health < 0>>
<<set $player.statheal = "Dead">>
<</if>>
<<if $player.clean < 0>>
<<set $player.clean = 0>>
<</if>>
<<if $player.clean >= 75>>
<<set $player.statclean = "Clean">>
<<elseif $player.clean >= 50>>
<<set $player.statclean = "Soiled">>
<<elseif $player.clean >= 25>>
<<set $player.statclean = "Dirty">>
<<elseif $player.clean >= 0>>
<<set $player.statclean = "Filthy">>
<</if>>
<<if $player.morality > 110>>
<<set $player.morality = 110>>
<</if>>
<<if $player.morality < 0>>
<<set $player.morality = 0>>
<</if>>
<<if $player.morality >= 100>>
<<set $player.statcor = "Pure">> /* Start of good */
<<elseif $player.morality >= 90>>
<<set $player.statcor = "Good">>
<<elseif $player.morality >= 80>>
<<set $player.statcor = "Admirable">>
<<elseif $player.morality >= 70>>
<<set $player.statcor = "Refined">>
<<elseif $player.morality >= 60>>
<<set $player.statcor = "Decent">> /* End of good */
<<elseif $player.morality >= 50>>
<<set $player.statcor = "Unbecoming">> /* End of evil */
<<elseif $player.morality >= 40>>
<<set $player.statcor = "Indecent">>
<<elseif $player.morality >= 30>>
<<set $player.statcor = "Immoral">>
<<elseif $player.morality >= 20>>
<<set $player.statcor = "Perverted">>
<<elseif $player.morality >= 0>>
<<set $player.statcor = "Depraved">> /* Start of evil */
<</if>>
<<if $player.will > 110>>
<<set $player.will = 110>>
<</if>>
<<if $player.will < 0>>
<<set $player.will = 0>>
<</if>>
<<if $player.will >= 100>>
<<set $player.statwill = "Fully Aware">>
<<elseif $player.will >= 90>>
<<set $player.statwill = "Aware">>
<<elseif $player.will >= 80>>
<<set $player.statwill = "Partially Aware">>
<<elseif $player.will >= 70>>
<<set $player.statwill = "Awake">>
<<elseif $player.will >= 60>>
<<set $player.statwill = "Suspicious">>
<<elseif $player.will >= 50>>
<<set $player.statwill = "Unsettled">>
<<elseif $player.will >= 40>>
<<set $player.statwill = "Doubtful">>
<<elseif $player.will >= 30>>
<<set $player.statwill = "Fuzzy">>
<<elseif $player.will >= 20>>
<<set $player.statwill = "Brain-drained">>
<<elseif $player.will >= 0>>
<<set $player.statwill = "Brain-dead">>
<</if>>
<<if $player.health <= 0>>
<<set $player.health = 5>>
<<goto [[death1]]>>
<</if>><center>Sleeping</center>
<center>Dreamscape</center>
<center>As you fall asleep, the world around you has vanished into darkness, and you are alone within the darkness.</center>
As you are drifting through your mind, you begin to become aware of something.
<<display "Sleep">>
The rest of the night is normal.
<<if $game.callwaiting == true && $game.tutorial == true>>[[Wake up|tutcallwaiting]]<<else>>[[Wake up|wakeapt]]<</if>>"Well miss $player.lastname, looks like you will be a part of our special projects." the mystery man says.
That man's words sink into you once again. What is this secret project? What did they do to me? so many questions from that night, you have to find this out.<<silently>><<display "wakestat">><</silently>>\
<center>Your Bathroom Shower</center>
<center>Lost Moon Apartments</center>
<center>As you wake up, you decide what you will do to start the day up</center>
<<if $game.callwaiting == true && $game.calllock == false>>You hear a beeping in your ear, you must have a call or message waiting.<</if>>
[[Just Get up and get dressed|Home Bedroom]]
[[Have a shower|showerapt]]
/* DS is the Dream state, meaning where you are in a particular plot, and it will relate memories from the said plot section your in. */\
<<if $game.DS == 1>>\
<<set _dreamchance = random(1,2)>>\
<<if _dreamchance == 1>>\
<<display "dream1">>
<<elseif _dreamchance == 2>>\
<<display "dream2">>
<</if>>\
<<elseif $game.DS == 2>>\
<<set _dreamchance = random(1,3)>>\
<<if _dreamchance == 1>>\
<<display "dream2">>
<<elseif _dreamchance == 2>>\
<<display "dream3">>
<<elseif _dreamchance == 2>>\
<<display "dream4">>
<</if>>\
<</if>>\<center>Your Bathroom Shower</center>
<center>Lost Moon Apartments</center>
<center>You have a long enough shower to clean yourself up, and a chance to relax</center>
<<set $game.minorticks = $game.minorticks + 4>>\
<<set $player.clean = 100>>\
<center><h3>[[Get out|Home Bathroom]]</h3></center><<set $game.pnum = 8>>
<<set $game.minorticks = 0>>
<<set $player.hunger = $player.hunger - 20>>
<<set $player.thirst = $player.thirst - 25>>
<<set $player.clean = $player.clean - 25>>
<<set $player.hadsurgery = false>>
<<if $player.thirst <= 0>>
<<set $player.health = $player.health - 5>>
<</if>>
<<if $player.hunger <= 0>>
<<set $player.health = $player.health - 5>>
<</if>>
<<if $player.clean <= 0>>
<<set $player.clean = $player.clean - 15>>
<</if>>
<<if $game.daycall == true && $game.dayticker < $game.daytickermax>>
<<set $game.dayticker = $game.dayticker + 1>>
<</if>>
<<if $game.daycall == true && $game.dayticker >= $game.daytickermax>>
<<set $game.callwaiting = true>>
<</if>><center>Store Front</center>
<center>Luxury Living Stop and Shop</center>
<center>This is Luxury Living Stop and Shop, the paradise districts main quick stop for your daily needs.
You can see a few aisle's with food and other essentials, and a checkout desk that seems to be on automatic sales, as a hologram of a woman is dealing with customers.</center>
<<if $game.job_luxliving == false && $game.visitedhuo == true>>You notice a help wanted poster at the entrance - [[Read it|luxlivingjob]]<<elseif $game.pnum < 6 && $game.job_luxliving == true && $game.job_workable == true>><<link [[Start Working|luxlivingwork]]>><<set $player.hunger = $player.hunger - 5>><<set $player.thirst = $player.thirst - 5>><<set $player.clean = $player.clean - 10>><</link>><<elseif $game.job_luxliving == true && $game.job_workable == false>>You cannot work right now, you have important things to do.<<elseif $game.job_luxliving == true && $player.clean <= 50>>You are too dirty to work here, go have a shower.<</if>>
---------
Food Packets (100 Credits for 1 serving) <<if $player.money >= 100>><<link [[Buy|luxliving]]>><<set $player.food = $player.food + 1>><<set $player.money = $player.money - 100>><</link>>)<<else>>[Insufficent Credits]<</if>>
-----------
[[Head back to the Paradise District|Mid Ring North]]<<set $player.thirst = 100>>\
<center>You grab a drink of water, downing it, and quickly feeling much more refreshed</center>
<center><h3><<return>></h3></center><<set $player.food = $player.food - 1>>\
<<set $player.hunger = 100>>\
<center>You make yourself a single serving meal, and finishing eating it, making you feel a bit refreshed</center>
<center><h3><<return>></h3></center><center>Overseer's Room</center>
<center>Luxury Living Stop and Shop</center>
<center>A very standard office, with a very old picture of a waterfall that must be from before the 2100's, other than the picture, there isnt anything that makes it unique.
You see a picture, a desk, and 2 chairs, <<if $game.job_luxlivingint == true>>Richard <</if>>a man not much older then you is sitting in the overseers chair.</center>
<<if $game.job_luxlivingint == false>>As you enter the room the man looks up towards you "Can I help you?" He asks.
"Um, I'm here about the job, I need some extra cash on the side" You reply.
"Ahh, well thats a shot of pure luck isnt it, come sit down, my name is Richard." He says, as he gives you a smile and raises his open hand towards the chair infront of his desk.
"Thank you." You reply, moving to sit down in the chair.
As you sit into the chair he pulls out a ID reader, "Alright, lets see your records, need to make sure you have the social skills needed to do this job." Richard says as he looks at you.
You pull out your ID and hand it to him, and he quickly places it into the reader.
A few minutes pass by, "Ahh, miss $player.lastname, I see you work for a humanitarian cybernetics corporation, this job should be a breeze for you." Richard says, the smile remaining on his face, you notice his eyes have started to wander your body.<<else>>As you enter the overseers room again, the man looks up to you, "Ahh, miss $player.lastname, have you reconsidered about that job?" He asks, eyes wandering your body once again.<</if>>
You give this choice another thought...
<<link [[Take the job|luxlivingacceptjob]]>><<set $game.job_luxliving = true>><</link>>
<<link [[Leave|luxliving]]>><<set $game.job_luxlivingint = true>><</link>><center>Behind Sales Counter</center>
<center>Luxury Living Stop and Shop</center>
<center>Behind the sales counter, facing out towards the entrance of Luxury Living, there isnt anything that stands out that you can see, but you do get a view screen, too bad its got 24/7 advertisments.
You see a counter, credit terminal, viewing screen, hologram emitter, chair.</center>
You get to work for a little bit.
<<set _customer1 = random(5,100)>>\
<<set _customer2 = random(5,100)>>\
<<set _customer3 = random(5,300)>>\
<<set _customer4 = random(5,600)>>\
<<set $game.job_luxlivingPayout = _customer1 + _customer2 + _customer3 + _customer4>>\
<<if $game.job_luxlivingPayout > 1000>>Through the time you spend working, you deal with a decent number of people and get a grand total of $game.job_luxlivingPayout<<else>>Through the time you spend working, you deal with a few people and get a grand total of $game.job_luxlivingPayout<</if>>
<<if $game.pnum < 6>><<link [[Continue working|luxlivingwork]]>><<set $game.pnum = $game.pnum + 1>><<set $game.minorticks = 0>><<set $player.money = $player.money + $game.job_luxlivingPayout>><<set $player.hunger = $player.hunger - 5>><<set $player.thirst = $player.thirst - 5>><<set $player.clean = $player.clean - 10>><</link>><</if>>
<<set _getsjob = random(1,5)>><<set _eventchance = random(1,4)>><<if $game.job_luxlivingOE == false && _eventchance == 1 && _getsjob == 1>><<link [[Finish working|luxlivingOE1]]>><<set $game.pnum = $game.pnum + 1>><<set $game.minorticks = 0>><<set $player.money = $player.money + $game.job_luxlivingPayout>><</link>><<elseif $game.job_luxlivingOE == true && _eventchance == 1>><<link [[Finish working|luxlivingOE2]]>><<set $game.pnum = $game.pnum + 1>><<set $game.minorticks = 0>><<set $player.money = $player.money + $game.job_luxlivingPayout>><</link>><<else>><<link [[Finish working|luxliving]]>><<set $game.pnum = $game.pnum + 1>><<set $game.minorticks = 0>><<set $player.money = $player.money + $game.job_luxlivingPayout>><</link>><</if>><center>Overseer's Room</center>
<center>Luxury Living Stop and Shop</center>
<center>A very standard office, with a very old picture of a waterfall that must be from before the 2100's, other than the picture, there isnt anything that makes it unique.
You see a picture, a desk, and 2 chairs, Richard a man not much older then you is sitting in the overseers chair.</center>
"Excellent!" Richard says, clasping his hands together as he looks back towards your face.
You have some reservations about taking this job, but you could use the money, and as long as he keeps his hands to himself everything should be fine, "When do I get started?" You ask.
"Well, you can start whenever, customers prefer a real person to a hologram, just know that we close in the late evening" Richard says, a glint of something in his eyes.
'Well I cant really decline now, and at least it seems to be a very open job, just not sure what to make of Richard' You think to yourself.
Richard stands up and reaches to shake your hand, as he starts your hand meets his in a shake, and you get out of the chair.
[[Leave Richards Room|luxliving]]
<center>Overseer's Room</center>
<center>Luxury Living Stop and Shop</center>
<center>A very standard office, with a very old picture of a waterfall that must be from before the 2100's, other than the picture, there isnt anything that makes it unique.
You see a picture, a desk, and 2 chairs, <<if $game.job_luxlivingint == true>>Richard <</if>>a man not much older then you is sitting in the overseers chair.</center>
As your finishing up, you hear Richard call your name, you finish dealing with the stores credit calculations, and head into his office.
"Yes?" You ask as you enter the doorway.
"Please come in and have a seat $player.firstname." Richard says as he stares at one of his monitors.
As you take a seat, he gives you a long hard look, as he seems to be composing what to say, "You are fitting in well it seems." He finally says.
"Yes, it is easy work." You say, wondering about the reason why he called you in here in the first place.
"Well $player.firstname, I'd like to offer you a little extra work, it would just be every so often, and you wont be fired if you decline." He says, giving you a hard look.
"What exactly would I be doing?" You ask.
"Mostly Filing, for the start, we will see later on if you can manage anything else." He says.
You give this choice some thought.
<<link [[Accept|luxlivingOEA]]>><<set $game.job_luxlivingOE = true>><</link>>
[[Reject|luxliving]]
<center>Overseer's Room</center>
<center>Luxury Living Stop and Shop</center>
<center>A very standard office, with a very old picture of a waterfall that must be from before the 2100's, other than the picture, there isnt anything that makes it unique.
You see a picture, a desk, and 2 chairs, Richard a man not much older then you is sitting in the overseers chair.</center>
<<display "LLOEvent">><center>Overseer's Room</center>
<center>Luxury Living Stop and Shop</center>
<center>A very standard office, with a very old picture of a waterfall that must be from before the 2100's, other than the picture, there isnt anything that makes it unique.
You see a picture, a desk, and 2 chairs, <<if $game.job_luxlivingint == true>>Richard <</if>>a man not much older then you is sitting in the overseers chair.</center>
"Great!" Richard exclaims, obviously very happy with your decision, "You will start the next time I call." He continues, you think you catch a mischevious look in his eye, but it doesnt last long enough to be sure.
"Alright, I'll see you later Richard." You reply back as you leave his office, hoping everything is on the level.
[[Head back to the front entrance|luxliving]]You take some time, to releave your tension, stroking your clit, a short time later you climax, feeling the waves crash over you
<<set $player.arousal = 0>>\
<center><h3><<return>></h3></center><center>Outside Main Entry</center>
<center>Huo Corp.</center>
<center>This is the exterior of Huo Corp., you can see some security guards and plants around the entrance.</center>
As you go to enter your Corporate office building the security guards stop you, "Sorry miss $player.lastname, but we are under strict orders to not let you in till the overseer sends for you, he said, he would give you a call in a few of days." One of the security guards says.
<<if $game.visitedhuo == false>>You find this odd, but seeing no good reason to complain you decide it's best to just leave it for the time being.
[[Walk away from Huo Corp.|huovisit afterthought]]<<else>>[[Walk away from Huo Corp.|Mid Ring West]]<</if>><center>Your Living Room</center>
<center>Lost Moon Apartments</center>
<center>Your living room is probably the most diverse part of your apartment, it acts as your take home lab, as well as your lounging area.
You see a plasma TV, a couch, a cybernetics lab table with tools scattered on it, and a pile of debug chips scattered around it.</center>
As you enter the living room you begin to think about the mystery experience.
The "Special Project", that metal on metal sound that you swear you have heard almost every day.
It's time to figure out whats going on, and you think Huo Corp. is the first place to look, which is in the business district in the west.
[[Continue|act1]]<center>Business District</center>
<center>Biodome 10 Mid Ring West</center>
<center>This is Biodome 10's Business District, Most businesses and corporations populate this location, but there are a few apartment complexes for some of the essential workers who can't afford their own apartment in the Paradise district or the upper rings quarters.
The area is filled with adverts and stalls, lighting in this area is more or less normal for a structure with no windows, and there isn't much vegetation or furnishing.</center>
<center>Having been stopped from entering Huo Corp. you take some time to think about your situation, realizing that trying to sneak in would not be a good decision, you realize that it will be in your best interest to look for a side job and wait for your overseer to call.</center>
<<if $game.tutorial == true>><<link [[Continue|tutpassingtime]]>><<set $game.visitedhuo = true>><<set $game.daycall = true>><<set $game.daytickermax = 5>><<set $game.daycallE = 1>><</link>><<else>><<link [[Continue|Mid Ring West]]>><<set $game.visitedhuo = true>><<set $game.daycall = true>><<set $game.daytickermax = 5>><<set $game.daycallE = 1>><</link>><</if>>You hear metal clinking on metal along with footsteps.
The sound vaguely familiar, almost like its something you have heard almost every day, but cant remember were, you have to figure this mystery out.<center>You start your visors display screen and navigate to your call messenger</center>
<<if $game.dayticker >= $game.daytickermax>>\
<<if $game.daycallE == 1 && $game.calllock == false>>\ /* First call from overseer */
<<display "overseercall">>
<<else>>\
No calls or messages have been sent to you
<</if>>\
<<else>>No calls or messages have been sent to you
<</if>>\
<<return>>
You see a voice message from your overseer.
"$player.firstname, I would like to see you in my office, as soon as you can get here, dont worry I have told the security that you will be coming, so you can just walk into the building without issue, but please hurry, I don't want to have to wait to long." His message says.
<<set $game.job_workable = false>>\
<<set $game.huocorpaccess = true>>\
<<set $game.storyprogress = 1>>\
<<set $game.nosleepstoryprog = true>>\
<<set $game.daycallE = 0>>\
<<set $game.daycall = false>>\
<<set $game.callwaiting = false>>\
<<set $game.SEable = false>>\<center><h1><div class="marked">Act:
Open Eyes</div></h1></center>
<center><h2><<if $game.tutorial == true>>[[Continue|tutopenworld]]<<else>>[[Continue|Home Living Room]]<</if>></h2></center><center>8th Floor</center>
<center>Huo Corp.</center>
<center>This is the overseer’s offices, there are many cubicles and closed offices around, and the area is lit up quite a bit.
You can see a lot of office space, but nothing that seems to catch your eye at first glance.</center>
As you exit the elevator, you look at the floor plan map and start heading towards your overseer’s room, you pass by a room marked Archives, as you read the engraved text above the door, a severe headache hits you before you realize it, your vision goes black.
You receive a couple of flashes, maybe memories, but you don't ever recall having been up here, as you have had a spotless record, and the overseer would come to visit you, not the other way around.
You see this room, the door labeled Archives, then what you are guessing to be the interior, then you see yourself but not in a lab uniform, but an overseer’s uniform.
You are talking to a few other overseers, and holding a folder with a classification stamp stating, "Special Projects", but as you try to read the heading on the folders tag area, the pain starts to subside and your again next to the Archives door.
Slumped over and a bit drained, you are unsure if this was a memory, or if it was just something induced by another headache, but you know you should try to get into this room, but first to go and see what your overseer wants.
You collect yourself and get back up, surprisingly no one had noticed your predicament, which saves for any embarrassment, so you continue to the overseer’s office.
[[Enter the overseer's office]]
<center>8th Floor - Overseer's Office</center>
<center>Huo Corp.</center>
<center>This is your overseer's office, there's a picture above his desk of him behind his desk, a rather obvious display of ego...
You can see a picture, as well as your overseer sitting on his desk, the rest of the office seems to be pretty standard, a lounging area, synth bar but that's about it.</center>
Upon entering the overseer's office, you are greeted with a volumetric light scan, that covers your entire body, paying close attention to your cranial area and causing a slight bit of blindness while the scan is in progress.
After the scanning device has stopped, you are again able to see and notice that the overseer has gone to the bar to grab some synthetic beverages.
As he gets the drinks he turns towards you, "Ahhh, $player.firstname, I'm glad you could arrive so soon, have a seat please." He says one of his hands carrying a beverage extended towards the chair in front of his desk.
You go and take a seat, as he does too, "Look, I know you have questions, all I can really tell you at the moment is that you had a violent patient that broke free and injured you badly." He says as he places one of the synthetic drinks down in front of you, "We even had to operate on your cerebral chip, but it wasn't anything major." He reassures, looking at you as he does, seemingly gauging your response.
"What about Alan?" You bluntly question, keeping down to the point of what you want to know, that wouldn't seem suspicious.
"Ahh, sadly he wasn't as lucky as you, the patient ended up wounding him, and he died during transit to the hospital, I am truly sorry, I know he was one of your best workers." He says with a hint of sympathy oblivious to what you already know.
"Oh.. that is a shame." You say as normal as you can muster, knowing he's lying, "Why did you want to talk to me?" You say, trying to get out of his office as soon as you can, to investigate that archive.
"Ahhh well, it is more so to see how you are, we were all worried about you, but wanted to give you some time to recoup before having you come in." He says then takes a drink, keeping his eyes on you, "You are ok, are you not?" He says as he puts his drink back down onto the desk.
"Yes, I'm fine, but I may need some more time." You say, knowing you don't want to stick around here since everything is looking grim.
"Alright, take as much time as you need, your access code will be reactivated, so feel free to come back to work anytime." He says and pulls up his holo-computer from his desk, "Anyways, it's good to see your fine, you may go." He says shaking you off towards the door with his hand.
[[Head out of his office]]<center>8th Floor</center>
<center>Huo Corp.</center>
<center>This is the overseer’s offices, there are many cubicles and closed offices around, and the area is lit up quite a bit.
You can see a lot of office space, but nothing that seems to catch your eye at first glance.</center>
As you exit his room, you see that there is now a security guard standing next to the archives door.
You think a bit to yourself, determined to get into that room, you remember that security is not as dangerous at night, and with your access codes reactivated you can get back up here.
You head back towards the elevator and go back down to the ground floor, and head back out, the security guard giving you an affirming nod as you pass by him.
<<link [[Head back home and get ready for tonight|EnterNightLiving]]>><<set $game.pnum = 7>><<set $game.storyprogress = 2>><</link>><center>Your Living Room</center>
<center>Lost Moon Apartments</center>
<center>Your living room is probably the most diverse part of your apartment, it acts as your take home lab, as well as your lounging area.
You see a plasma TV, a couch, a cybernetics lab table with tools scattered on it, and a pile of debug chips scattered around it.</center>
You have gone back to your apartment, and spent the time looking at the layouts of the building on your visors holo-computer, the elevator would be off during the night time, so the stairway would be the best and the fastest way to the archives.
Figuring out a basis of a plan, you wait for night time when the biodomes lighting is turned down to simulate nightfall, and most businesses are shut down, and head towards the west district, and Huo Corp.
After reaching little ways from Huo Corp., you see that there isn't anyone standing guard outside, now is as good a time as any.
[[Head towards Huo Corp. Main Entry|Huo Corp. Main Entry]]<center>8th Floor</center>
<center>Huo Corp.</center>
<center>This is the overseer’s offices, there are many cubicles and closed offices around, and since its night, and no one should be around, the lighting has been dimmed down.
You can see a lot of office space, but nothing that seems to catch your eye at first glance.</center>
As you reach the 8th floor, you push in your access code, and the door beeps as open, you make a quick look through the door as you open it to make sure that none of the security had heard that may still be patrolling the floor.
Seeing no one, you quickly slip in, heading as best as you can out of view, and towards the archives, but as you reach the door you hear some walking and a sensor light from a security helmet, you quickly duck into a cubical nearby and hide under the desk.
You remain there and listen to the footsteps slowly pass by back towards where you had come from and hear the door beep again, and open then close.
You get back out from hiding, and slowly check around the corners of the cubical for anyone else, but seeing no one, you head to the archive door and enter.
[[Inside the Archive]]<center>The Archives</center>
<center>Huo Corp.</center>
<center>This is the Archives, you seem to remember it vaguely, the lighting in the room seems to be sparse, but you can tell this seems to be the biggest room inside the Huo Corp. building, as you can barely see the back side wall.
You can see many filing cabinets, as well as data holographic computers, labeling on the cabinets dates as far back as the 2100's, near the front is a security desk.</center>
Upon entering the Archive, you are hit with another headache, you stumble to the ground holding your hands to your head, an image appears in your head, of you staring at a filing cabinet with the label 2234.
As soon as it appeared it seems to fade away, you shake your head, in hopes to shake the pain off, but it doesn't subside, it feels like a steady grouping of pins sticking into your brain.
You force yourself up and begin to head for the filing cabinets, to see if you can find the one labeled 2234, but you catch a glimpse of one labeled S.P. with a security access pad built in, it looks much more protected then the other filing cabinets in the room.
You try to think and remember the mystery man's voice, "Special Projects", you turn towards the security desk, but as you start to face it another excruciating amount of pain hits you, and you black out.
[[Something starts to form in your thoughts]]<center>Dreamscape</center>
<center>Inside your head</center>
<center>You see darkness all around you</center>
As everything begins to take shape you find your vision on top of yourself, in the archives and again with the overseers uniform on, this time you're in front of a filing cabinet punching in a code.
Your visions position changes and you find yourself up close on the code panel, and you see your fingers pressing in '71936', and pulling the filing cabinet handle.
As this happens your head gets another spike of pain.
[[Come too]]
<center>The Archives</center>
<center>Huo Corp.</center>
<center>This is the Archives, you seem to remember it vaguely, the lighting in the room seems to be sparse, but you can tell this seems to be the biggest room inside the Huo Corp. building, as you can barely see the back side wall.
You can see many filing cabinets, as well as data holographic computers, labeling on the cabinets dates as far back as the 2100's, near the front is a security desk.</center>
As you wake up your head is feeling a lot better, whatever it was has passed, and you find yourself laying on the floor next to the S.P. file cabinet.
You quickly turn hoping this was the filing cabinet you saw, you put in the code, and see the words ACCESS GRANTED on the display, with a sigh and half grin of accomplishment you quickly open the file cabinet and start looking through the folders hoping to find something that catches your eye.
While flipping through the folders you see one labeled '$player.lastname, $player.firstname', a small bit of dread passes over you, and you quickly grab the folder, and close the filing cabinet, looking down on the folder's label, you start to worry about everything that you were able to pick up after your incident in the lab.
You break yourself out of thought, you remember you had another file cabinet to look in, and quickly start to look around for the file cabinet labeled 2234.
It takes you some time to find it, but the moment you see the label, you open it, and start fingering through the folders, but it doesn't take you long to see a label header that catches your eye, 'Experimental: Cybernetic Controller Chips', but just as your about to grab the folder, a man's voice booms at you.
[[Turn around]]<center>The Archives</center>
<center>Huo Corp.</center>
<center>This is the Archives, you seem to remember it vaguely, the lighting in the room seems to be sparse, but you can tell this seems to be the biggest room inside the Huo Corp. building, as you can barely see the back side wall.
You can see many filing cabinets, as well as data holographic computers, labeling on the cabinets dates as far back as the 2100's, near the front is a security desk.</center>
"Who the hell are you!" the man exclaims, you turn around closing the file cabinet with your back as you do, there's a security guard standing behind you, with his stunner partially at the ready.
You are caught off guard, and completely baffled that you didn't hear him walk up on you, but knowing this won't go well either way as you are in here after hours, and are holding a folder, you only wait a few seconds to see if he will aim and fire on you, just to be safe, but seeing he is still keeping his firearm aimed towards the floor, you make a dash behind the row of filing systems your next too.
As you turn into the next row, you hear the guard swearing and heavy but quick footsteps following, you keep going, putting full effort into your stride, a few stun discharges rattle off, and a bunch of electrical flashes splashes off on a file cabinet directly in front of you.
You quickly pass through a few more rows, and duck down to hide, taking a little bit to catch your breath, as you look from side to side to make sure he doesn't sneak up on you.
As you catch your breath, you begin to listen for his footsteps, making sure to keep your motions as quiet as you can, but you hear him ways off closer to the entrance, you start to make your way towards the door.
After reaching close to the security desk you stop and wait, making sure to watch the way behind you, and a open ear, but you don't hear anything, you move slowly till you can look around the side of the filing cabinets and see that the guard has started heading back up the rows, taking a stealthier stride now.
Using this to your advantage you slowly head towards the door, and open it slowly and slip through.
[[Exit the Archives]]<center>8th Floor</center>
<center>Huo Corp.</center>
<center>This is the overseer’s offices, there are many cubicles and closed offices around, and since its night, and no one should be around, the lighting has been dimmed down.
You can see a lot of office space, but nothing that seems to catch your eye at first glance.</center>
As you exit the archives, you hear a couple of hurried footsteps, you quickly go to the desk you had hidden behind before and wait.
"C'mon, he said he caught someone in the archives!" A man's voice rings out.
"Of all nights for this shit to happen." Another mans says, their footsteps slowing and sounding like there directly in front of the archives door.
"If you want to lose your job and get thrown out into the slum's then you can go and dick around, but I won't cover for you." The first man says.
A few minutes later you hear a sigh, then the archives door open, and 2 footsteps entering, and the door close, you start to get up, peeking up over the desk slowly to make sure its safe, seeing no one you start to head towards the cubical exit and look to check the other routes for any more stragglers, and sigh a breath of relief and start to make your way to the stairs and down.
[[Reach the Main Entry]]<center>Main Entry</center>
<center>Huo Corp.</center>
<center>This is the main lobby to Huo Corp., it is a very brightly lit location with plants and posters to give the area a nice sleek feel.
You can see the security desk, plants, benches and encouragement posters, there are a few closed elevators and a stairs access door.</center>
As you reach the main entry, you see that the security guard is not there still, 'This is almost too easy' You think to yourself, a bit worried about how everything up till the guard finding you in the archive had been without issue, but staring down at your special project's file, leaves you feeling at ease.
You carefully make your way to the door, exiting then quickly head home, on arriving without issue, you head to your room feeling too exhausted at the moment to start reading, you open one of your clothing drawers and put the folder underneath your clothing, and straighten the clothes back up so they don't look to have been moved.
You take a little bit of time, to think about the 'Cybernetics Controller Chips' folder, and wonder if these were the same chips that you work on, and the word 'Controller' blatantly popping into mind, but it isn't long before your eyes start to show your exhaustion, and you decide its best to figure everything out tomorrow.
<<link [[Head to bed|Storyprogression3]]>><<set $game.DS = 2>><</link>><<set $game.job_workable = false>>\
<<set $game.huocorpaccess = false>>\
<<set $game.storyprogress = 3>>\
<<set $game.nosleepstoryprog = true>>\
<center>Sleeping</center>
<center>Dreamscape</center>
<center>As you fall asleep, the world around you has vanished into darkness, and you are alone within the darkness.</center>
As you are drifting through your mind, you begin to become aware of something.
<<display "Sleep">>
The rest of the night is normal.
[[Wake up|wakeupstoryprog3]]<<silently>><<display "wakestat">><</silently>>\
<center>Your Bathroom Shower</center>
<center>Lost Moon Apartments</center>
<center>As you wake up, you take some time to think about your current predicament, knowing that going back to Huo Corp. will more then likely bring up some issues, and you rather not run into the security guard who saw your face again.</center>
You think about where the most private place would be, that people may not look for you, and the library comes to mind, there are private rooms, that are screened for bugs, and other spy related utilities.
The Library is located in the south district, you quickly go to your dresser, and fish out your folder, and decide how to start your day
[[Just start the day and get dressed|Home Bedroom]]
[[Have a shower|showerapt]]Your looking down at yourself wearing that overseer's outfit, talking to the other overseers, and then the dream changes, and you're in front of the special projects file cabinet, inputting the code, and pulling the handle, then everything goes black.
'Could these be real memories, and if so why cant I remember.' Is the last thing you think before the darkness engulfs you again.You see the title of the folder from the archive 'Cybernetics Controller Chips', could this be what you work on.
You admit to yourself that you don't really know what actually is happening when you do what you do, you just know how to do it, and that it makes people better, maybe...<h2><center>Game Over</center></h2>
<center>Your health has dwindeled too much. and you have perished.</center>
You can either load a save game, or restart.Double-click this passage to edit it.<center>Clinic Lobby</center>
<center>Life & Time Walk-in Clinic</center>
<center>This is Life & Time Walk-in Clinic, the mid rings cheapest walk-in clinic, they will however only deal with general health, they will not treat STD's and other diseases, you would have to go to a more expensive clinic, as usually the lighting in this room is bright, and the area has a floor cleaning module that keeps the floors sanitized.
You can see the main desk, some seats, and a holographic medical assistant.</center>
<<if $game.job_ltclinic == false && $game.visitedhuo == true>>You notice a help wanted poster at the entrance - [[Read it|LTjob1]]<<elseif $game.pnum < 6 && $game.job_ltclinic == true && $game.job_workable == true>><<link [[Start Working|ltclinicwork]]>><<set $player.hunger = $player.hunger - 5>><<set $player.thirst = $player.thirst - 5>><<set $player.clean = $player.clean - 10>><</link>><<elseif $game.job_ltclinic == true && $game.job_workable == false>>You cannot work right now, you have important things to do.<<elseif $game.job_ltclinic == true && $player.clean <= 50>>You are too dirty to work here, go have a shower.<</if>>
----------
General Health Auto-Shot (2000 Credits) <<if $player.money >= 2000 && $player.health <= 50>><<link [[Buy|walkinclinicpar]]>><<set $player.health = 100>><<set $player.money = $player.money - 2000>><</link>>)<<elseif $player.money >= 2000 && $player.health > 50>>You Are not in need of healing.<<elseif $player.money < 2000>>[Insufficent Credits]<</if>>
<<if $player.hadsurgery == false>>[[See the Surgery Options|surgwalkinclinicsurg]]<<else>>You have already had a surgery today, it would be unwise to have another.<</if>>
-----------
[[Leave the Clinic|Mid Ring North]]<center>Main room</center>
<center>Doctrine Library</center>
<center>This is the doctrine library, where citizens can go to read up on technologies, and skill training, it is built with security and solitude studying in mind.
You see the front desk with a hologram attendant, and a few seated holo-terminals, there's a hall near the back that has a sign over top saying 'Private Study Rooms'</center>
As you enter the library you head up to the hologram attendant, and push in the private room button, as you do, the attendant displays a floor plan with a room at the top right end of the hallway blinking unoccupied.
You head for the private room, keeping a hand on the hidden folder, you reach the door to the private room and take one last look around to make sure no one had followed you.
[[Head into the private room]]Lost Will 0.0.2 (2017-05-14) (The Tutorial Story Milestone)
- Finished the story base for the tutorial zone
- plenty of mechanic changes/fixs
- 1 job for tutorial bit (Not Balanced)
- 2 small placeholder events for random events
- 1 small placeholder event for the job
- 1 minor (Small) placeholder masturbation scene
- hunger/thirst system finalized (Might still need balancing, but i think my inital setup should work)
- Arousal System (Deals with 1/minor ticks)
- Start of the cleanliness stuff, not much there yet, but will be hooked in over the course of the next update
- Day/Night/Date System (Uses a non-realistic time basis, Major Ticks - minor ticks (atm 30 minor ticks = 1 major tick, every action uses 1 minor tick, some can take 1 major tick)
- Character Creation (Will be delt with in terms of character description/and in terms of interactiveness in sexual content, it MAY be worked into the story, alot of back and forth from people hating the idea and wanting the idea, but it was already somthing i was thinking about on terms of having it around in specific situations, like sex or npc interactions.
- Theres alot of other stuff but most of it is codebase, so not worth talking about in the long run.
-------------------------------------
Alright so tutorial story bits done, ill be going back to working on mechanics and fixing up stuff that needs it, as well as adding in more locations and jobs and so on through the tutorial area, as well as building the main open world area, once u reach the end of the story content i left a list of what all ill be working on, this one will probly take a long time to finish, and i wont be posting on every little thing, mostly just important shit or stuff needing testing, i will still keep a eye on the forums and answer questions or whatever else if people reply to the threads.<center>Private study room</center>
<center>Doctrine Library</center>
<center>This is one of the private study rooms in the doctrine library, there all pretty standard, sound proofing, with anti-bug, and other security functions to make sure no one can disturb or influence someone else during studying and tests.
You can see a table, a chair, as well as some inspiration posters, and a food and drink vendor.</center>
As you enter the private room, you close the door and activate the interior lock, and head to take a seat at the table.
You pull out the folder and place it on the table, unsure of what you would find out, once you had opened it, but the events of the night at Huo Corp. and the increased security around the ring makes this seem even direr to get to the bottom of all of this.
For the next few hours, you spend your time reading through your folder, finding out quite a lot, for one, you were an overseer, and someone had given the order to have your memory wiped, but the reason why has been blacked out, along with the person who had given the orders name and a good section of other information, this file folder however still useful, must just be the clarification copy for public view.
As you continue to look through, your eyes cross a name not blacked out, Arthur Grey, as you read the name, you have a quick flashback, of a man talking to you and your assistant Alan, he's wearing some level of CEO's uniform, but seems to be friendly with both you and Alan, however the flashback ends with a bitter pain in the back of your head, 'At least this one wasn't as painful as the previous ones.' You think to yourself.
As you continue to look through, you find nothing more that hasn't been blacked out that would be useful information, and it is getting close to late afternoon, so you decide it might be best to finish up and head back home.
You quickly put the folder back together, and put it in your shirt again, and head to unlock the door and walk out
[[Head back to the main room]]<center>Main room</center>
<center>Doctrine Library</center>
<center>This is the doctrine library, where citizens can go to read up on technologies, and skill training, it is built with security and solitude studying in mind.
You see the front desk with a hologram attendant, and a few seated holo-terminals, there's a hall near the back that has a sign over top saying 'Private Study Rooms'</center>
As you get close to the main room, you see a cop and hear some talking.
"..She would have $player.haircolor hair with $player.eyecolor eyes, fairly $player.height with $player.skincolor skin, and roughly around $player.age years old, you sure you haven't seen anyone like that come in here?" A man asks someone, you try to look around the corner without the cop in eyesight to see you, and notice there are 2 other police officers talking to some man you hadn't noticed when you came in.
"No, sorry, I just got here a short while ago." The man says, the 2 police officers look at one another, and 1 turns to look around, you duck back in and wait, getting ready to run back to the private room you know is vacant.
As your listening, you hear a police comm ping, then some chatter, "Alright, on our way." One of the police officers says and gives a nod to his companions, and they all head out of the building.
You give it a bit in case they come back and strategize what your going to do next, knowing that this is too much added security, and that description was too close to be safe, it seems like you may need to get out of here for the time being, but it may be wise to try and get home for supplies, either way, you will need to try and find a way through central processing.
[[Head home for supplies]]
[[Head to central processing]]<center>Intellectual District</center>
<center>Biodome 10 Mid Ring South</center>
<center>This is biodome 10's intellectual district, it houses most of the libraries that contain books and knowledge supplied by the government, as well as many research and teaching institutes.
You can see many advertisements around the area, the area is filled with vegetation outcrops to give it a feeling of a lush paradise, and most of the lighting has been tweaked to look as if there is actual sunlight flooding in.</center>
As you exit the doctrine library you can see that there are quite a few police patrols, you can only guess that you are the one there looking for.
You take your time to avoid the patrols, and make your way to the paradise district, by the time you get there you notice a group of police standing out near your apartment building, they don't seem to be moving anytime soon.
You decide to head to the back entrance, as your walking, you notice a patrol heading from the back passage you were heading for, so you head around one of the other buildings connected to the same back route.
As you reach the corner, you take some time to check if the area is clear, seeing nothing, you carefully head into your apartment building.
[[Head into your Apartment]]
<<set $player.food = 3>>\<center>Intellectual District</center>
<center>Biodome 10 Mid Ring South</center>
<center>This is biodome 10's intellectual district, it houses most of the libraries that contain books and knowledge supplied by the government, as well as many research and teaching institutes.
You can see many advertisements around the area, the area is filled with vegetation outcrops to give it a feeling of a lush paradise, and most of the lighting has been tweaked to look as if there is actual sunlight flooding in.</center>
As you exit the doctrine library you can see that there are quite a few police patrols, you can only guess that you are the one there looking for.
You take your time to avoid the patrols and make your way towards central processing, you realize how serious the trouble you're in really is, as you pass a picture of you with the words wanted for questioning on one of the advertisement view screens.
As your leaving the intellectual district, you notice the patrols seem to lessen, giving you a chance to get across to the central processing platform.
[[Reach Central Processing|leavingthebiodome]]
<<set $player.food = 0>>\<center>Your Ruined Appartment</center>
<center>Lost Moon Apartments</center>
<center>Your Ruined Appartment</center>
<center>Lost Moon Apartments</center>
<center>Your apartment is in shambles, objects are strewn across the floor, and wall panels ripped out.
You see most of your stuff everywhere.</center>
As you enter your apartment, your met with a shocking sight, as it looks like the place has been raided, if it wasn't for the front door and the walls being intact, you would have thought an explosive was detonated inside.
You enter your living room, your tv has been ripped from its place on the wall and smashed to the ground, your workbench has been pulled out of place and flipped over, and your sofa has been ripped apart.
You feel the folder under your shirt, and the realization that you are in some very serious trouble takes a realistic hold on you, you needed to make sure to grab some food and anything else you may need.
You head to your kitchen and see that your fridge has been left wide open and pulled a bit out of place, along with most of your cabinets, there is glass everywhere, what remains of your dishes and glasses, you quickly grab 3 food packets and head back to your living room.
It was time to leave, as you head out, you give your home one last look, feeling a bit depressed, knowing you have lost everything you had worked for
[[Head to Central Processing|leavingthebiodome]]<center>Central Processing Ring</center>
<center>Biodome 10 Mid Ring Central</center>
<center>This is Biodome 10's mid-ring central processing area, there is normal lighting throughout the area and police stationed around the area, the actual area is on a ring platform with rail guards and bridges leading back to each section and you can see the lower areas and upper areas if you go to the edges of the platform.
You can see the elevator to the other ring levels in the center, and a few maintenance hatches along the wall.</center>
As your reach central processing, you start to head for the elevator, not seeing any police near or facing the elevator doors, but as you are walking, you hear a familiar sound, that metal clinking on metal sound, with the footsteps, you turn to see your overseer in an administrative body suit.
"Where do you think you are going $player.firstname?" He says as he comes to a stop, and you can hear many feet shuffling, you turn to see that a squad of police officers has moved in front of the elevator doors, and partially surrounded you.
"What did you do to me." You say in a harsh tone as you turn to face your overseer again, the memories you recovered pushing you to find out more.
"Nothing really, you had started to give our superiors issue, so we just gave your memory a little cleaning, and when you had that accident in the lab we assigned to you, we had to make sure that you wouldn't recover any of your past memories... sadly our little additive didn't seem to take." He says giving you a harsh look.
You start to fill with anger, "What additive, and what did you do to Alan?" You ask the anger easily visible in your voice.
"Alan, well let's just say Alan got a bit too close to you, he had one specific job, to watch you, but he ended up getting too close to you, so he had to be disposed of." He says, the words making you feel disgusted.
"What. Additive." You say the anger almost unbearable.
"Well you should know it, you made it, but I guess it hasn't completely messed up, guessing you still don't have all of your memories." He says as he turns and looks down at the ground, "It's a chip upgrade, the idea was that it would completely reduce will to the point where the person would be obedient but still remain thinking there in complete control of their own actions, but in your case it seems that it's either malfunctioned or been tampered with." He continues, turning back to face you.
"Why the hell would I create something like that!" You spurt, the anger finally taking complete control, as you start to move towards him.
The police officers aim at you and you can hear many charge pistols powering up, stopping you in your tracks, you give a downward look back trying to control yourself.
"Now now, don't do anything stupid, we still want you alive, we just need to take you back to our labs and fix you up." He says as you hear him step forward, you stare back towards him "You'll be as good as new... now give me that folder you stole, there isn't any reason you would need it." He says as he reaches a hand towards you, "If you really did want any information, you should have really just looked at the terminal systems information." He says a grin forming on his face.
He continues to slowly step towards you, he gives an upward wave to the officers behind you, and you hear them start to move too, knowing there isn't much room for more information gathering you start to look around and edge away from everyone, as you reach the railing you notice the maintenance bridge below.
"Come on $player.firstname, there isn't any escape, just come peacefully." Your overseer says, stopping and holding a hand up making the officers stop as well.
You begin to walk towards him then stop, "Fuck you." You say, turning quickly and beginning to run towards the railing directly overtop of the maintenance bridge, you can hear the overseer moving fast after you, the metal sound of his feet gaining quickly on you.
As you reach the railing, you get ready to jump over, but as your going over, your feel a hand on your arm, making your feet and legs head for the bottom of the platform, you quickly push into the platform and pull, throwing the overseer and you over, the overseer being pulled away from you.
As you hit the maintenance bridge, you can hear him screaming as he falls down to the lower area's, you pick yourself up, a bit out of breath from the fall, but seconds later there are firearms discharges and electrical splashes hitting around you, you have no time to think, and head towards the maintenance hatch and enter open it as fast as you can, heading in.
[[Inside the Maintenance Level|leavingbiodomemaintenancefloor]]
<center>Maintenance Floor</center>
<center>Biodome 10 Mid Ring Lower Maintenance</center>
<center>This is Biodome 10's mid-ring lower maintenance floor, chokingly small hallways can be seen throughout, the area is baked in a red lighting, with steam and excess fumes from most of the mid rings businesses and housing.
You do not see anything of importance to you.</center>
Closing the hatch and locking it, you sit down and think about everything, Alan was working with them, but he was dead now, they put some upgrade in your cybernetic chip, that may not be working properly right now, but the prospect of it being there makes you very uncomfortable, and the worst thought floating around, was that you were the one who created it.
The overseer was dead, no way he could survive that fall, it gave you a sense of relief, but he wasn't the major problem, 'He said I was making trouble for our superiors...' You thought to yourself, worried about who that might be, you wish you could remember more from before they messed with your head, the feeling of not knowing who you are or were is unsettling to say the least, leaving you with a pit in your stomach.
Knowing you cant sit here for the rest of your life trying to figure this out with the limited information you had, you get yourself back to your feet, and realize if you are going to get anywhere, you really do need to leave the biodome, you have never really seen the city below, biodome citizens dont even have authorization codes for allowing taxi services to enter those areas with them as fare legally.
However uneasy it makes you feel, you have no other choice, so you head down the maintenance levels, as you get closer to the lower areas of the maintenance areas, you can smell filth that makes your nose scrunch up, you don't think even the lower ring area smells this bad, and its still a heavily unruly area.
Anxiety keeps eating at you, but you have finally reached the exterior maintenance door, you unlock it and take a moment to try and relax yourself not knowing what you may find on the other side of the door, the smell making it that much harder, you sigh deeply, not wanting to chance taking a deep breath with how horrible it smells, and open the door.
[[Head out into the outer city|GAMEWIP]]This is the end of the Tutorial Area.
I am going to take the next bit of time organizing my code base as well as reworking/adding in game mechanics, and going over the current story content to make sure there arnt any inconsistancies, there may be more work done to the story as it is now but it will depend as theres mixed responses from people on some of the bits i was planning to add in.
Current work list for those intrested.
- Story fixs
- Codebase clean up
- Mechanics (Adding and fixing/reworking)
- Tutorial Inclusion
- Adding more content to the Tutorial open world
- Building the Open world for the main area
- Adding in jobs/living situations/side stuff for the main area
-------
In terms of what is needed for working in the next bits of story it will be a while before the next update will happen, but i will still be updating the site with the game as i get stuff done.<center><h2>Tutorial</h2></center>
<center>Sometimes during your gameplay, there may be situations where you are prompted for a continuation of a storyline arc, this can be a number of things, But be warned, this will Lock out any access to side missions, Side missions that are active, will however lock any story progression out, but towards this instance it is delivered as a Call, there will usually be 2 ways this type of progression will prompt.
The first is from your sidebar, the second can be upon entering or finishing a action, in this case it will tell you upon waking up, however it shows on your sidebar as well for this instance and has to be activated via your call messenger, again if you have a side mission active, or if you wanted to look for side missions, you will have to ignore the call messenger for the time being.</center>
<center><h4>[[Continue|wakeapt]]</h4></center><center><h2>Tutorial</h2></center>
<center>Through the game, there will be story arcs, which will contain sections. As you go on, this story may arc off in other directions depending on decisions, or may be changed completely into a totally different story all together nullifying the path your on, with some alterations of area depending on what your actions have delt out.
Since this is the tutorial, it wont have anything too major, Linear in route if you would prefer.</center>
<center><h4>[[Continue|Finish the Review]]</h4></center><center><h2>Tutorial</h2></center>
<center>Through the game, there will be branch off passages that will lead to a chance opportunity to gain more to a stat, as well as a insight into something involving your characters past or foresight into a situation she has been through during the gameplay.
These events are determined by minor and major stats, this next passage relates to your will, it triggers at 15 will, it will show you some insight if you match this ammount or exceed the ammount (Dont worry nothing important if you dont have enough), as well as give you a increase to stats, in this case nothing major just +1 will, however unless your paying attention to your statbar you may not notice these changes, as in norm you wouldnt notice any changes at all, as this is a game you have some luxuries of being able to see.
There can also be events that will be unavoidable down whichever story arc you are going through, this is more so because of action and your bodies reaction to whatever is going on, if you say got damage to something through the course of a arc that would affect something that would seem to affect a specific stat, that stat will generally be increased or decreased depending, random and sub events will also do this.</center>
<center><h4>[[Continue|Head to the washroom before going to your lab and freshen up a bit]]</h4></center><center><h2>Tutorial</h2></center>
<center>Aside from story arcs, there is the Open world areas of the game, this location is just a short peak, it wont last very long if you follow the Story, but you wont be completly stuck to the story at certain points, and through courses of the story you will have time to freely sandbox within the open world areas if you so choose, there will be jobs, passtimes, random events, and even side stories to follow, or entirly new story arcs to take over the one you are on at the moment.</center>
<center><h4>[[Continue|Home Living Room]]</h4></center><center><h2>Tutorial</h2></center>
<center>Sometimes it will be necessary to pass your time to get from point A to point B in a story, this can be done through getting a job, or doing activities, or just exploring (Exploring being the one that usually leads to new story arcs or side stories, etc, but also being the slowest way to pass the time, and may even lock out your story arc you are currently on, as you wont be able to keep 2 story arcs going at the same time, unless one is a side story arc.
These points are also sandboxable as you can avoid doing more in the story during any points in time like these, the game is heading into the life sim area, so it will be its own portion of the game in itself.
This is the end of the current tutorial till more is needed.</center>
<center><h4>[[Continue|Mid Ring West]]</h4></center><center><h3>Changelog</h3></center>
0.0.1 - 0.0.2 (2017-05-14) (The Tutorial Story Milestone)
- Finished the story base for the tutorial zone
- plenty of mechanic changes/fixs
- 1 job for tutorial bit (Not Balanced)
- 2 small placeholder events for random events
- 1 small placeholder event for the job
- 1 minor (Small) placeholder masturbation scene
- hunger/thirst system finalized (Might still need balancing, but i think my inital setup should work)
- Arousal System (Deals with 1/minor ticks)
- Start of the cleanliness stuff, not much there yet, but will be hooked in over the course of the next update
- Day/Night/Date System (Uses a non-realistic time basis, Major Ticks - minor ticks (atm 30 minor ticks = 1 major tick, every action uses 1 minor tick, some can take 1 major tick)
- Character Creation (Will be delt with in terms of character description/and in terms of interactiveness in sexual content, it MAY be worked into the story, alot of back and forth from people hating the idea and wanting the idea, but it was already somthing i was thinking about on terms of having it around in specific situations, like sex or npc interactions.
- Theres alot of other stuff but most of it is codebase, so not worth talking about in the long run.
<<back>>Richard calls you to his office, and points you towards the filing system.
You spend the time arranging files, aware of Richards eyes on you as you do.
As you finish and get ready to go Richard gives you a credit chip with 200 credits on it
<<link [[Head back to the Front Entrance|luxliving]]>><<set $player.money = $player.money + 200>><</link>>
Richard calls you to his office, and points you towards the filing system.
You spend the time arranging files, aware of Richards eyes on you as you do.
As you finish and get ready to go Richard walks up behind you and rubs a hand across your $player.asstype ass, dragging his hand up your back and under your hair, pulling his fingers gently through your $player.haircolor hair, you turn to face him, thinking on what to do about what he just did.
<<if $player.morality <= 40>>[[Get Angry|LLAngry]]<</if>>
[[Ignore it|LLIgnore]]<<set _rechance = random(1,6)>>\
<<set _reventpicker = random(1,2)>>\
<<if _rechance == 1>><<if _reventpicker == 1>><<display "LLOE2">><<elseif _reventpicker == 2>><<display "LLOE3">><</if>><<else>><<display "LLOE1">><</if>>You give a angry look, and slap him, storming out, and forgetting to get payed for the work you did.
<<link [[Head back to the Front Entrance|luxliving]]>><<set $player.morality += 1>><</link>>You ignore his advances letting him continue, at the end you are feeling a bit nervous.
As your leaving Richard hands you a credit chip, "I put a little extra in there, you earned it." He says with a smirk on his face, you turn away from him and start to walk out the door.
<<link [[Head back to the Front Entrance|luxliving]]>><<set $player.money = $player.money + 300>><<display "morality_ignore">><</link>>Richard calls you to his office, and points you towards the filing system.
You spend the time arranging files, aware of Richards eyes on you as you do.
As your working you are suprised when you feel Richards hands reach around you and begin to fondle your firm $player.breastsize cup breasts, squeezing your nipples.
You turn, Richard is standing there with a smirk on his face, "You are finished now." He says
<<if $player.morality <= 40>>[[Get Angry|LLAngry]]<</if>>
[[Ignore it|LLIgnore]]<center>Overseer's Room</center>
<center>Life & Time Walk-in Clinic</center>
<center>A very domineering office, with many work promoting pictures on the walls, as well as a large ammount of 'How to Control your Workers' magazines.
You see many pictures and magazines, a desk, and 2 chairs, <<if $game.job_ltclinicint == true>>Elise <</if>>a older woman is sitting in the overseers chair.</center>
<<if $game.job_ltclinicint == false>>As you enter the room, you are greeted by a stern, almost predatorial stare from a older woman sitting in the overseers chair, "Are you here about the job?" She asks.
"Yes, my name is $player.firstname." You say, as the woman replys by showing you with her hand where to sit, not taking her eyes off of you.
As you take your seat the woman takes out a list, and finally takes her eyes away from you, and starts to look through the list, a little time passes, leaving you a little impatient, "Sorry, but there is a job still right?" You ask.
The woman looks up at you, a angry look on her face, "Don't speak without being spoken too, if you really want the job, you will have to learn your place." She says and goes back to reading what was on the list.
A short time later she looks back up to you with the same angry look, "Well we do need a nurse to help whoever needs it, but you will be helping me most of the time, I am very hands on, so you can shadow and assist me." She says.
"Um ok, what is your name by the way?" You ask a bit sheepishly, but are replyed with a dumbfounded look on the womans face, "You are very uneducated I can see, fine, my name is Elise." She says giving a irritated sigh as she starts to mess around with her holo terminal.
She puts her hand out, expecting you to hand her something, "Your ID." She asks, as you notice her desk has a built in ID reader, you fumble around till you find your ID and hand it to her.
A few minutes pass by while she reads your records, "You work for Huo Corp.?" She asks, as she continues to read, "Uh, yes I run one of the labs there." You reply.
"Why exactly do you need this job?" She asks blatantly, "Um, well there was a incident, and I was injured, so I'm taking a bit of time off." You reply.
"I see, well I would be happy to have you as a assistant." She replys as she looks towards you.<<else>>As you enter the office you see Elise, "Ahh $player.firstname, have you reconsidered the job as my assistant?" She asks, waiting for a reply.<</if>>
You give it some thought.
<<link [[Take the job|ltclinicacceptjob]]>><<set $game.job_ltclinic = true>><</link>>
<<link [[Leave|walkinclinicpar]]>><<set $game.job_ltclinicint = true>><</link>><center>Overseer's Room</center>
<center>Life & Time Walk-in Clinic</center>
<center>A very domineering office, with many work promoting pictures on the walls, as well as a large ammount of 'How to Control your Workers' magazines.
You see many pictures and magazines, a desk, and 2 chairs, Elise a older woman is sitting in the overseers chair.</center>
"Wonderful, but just remember, I do not condone workers who don't stay in line." Elise says the stern, almost predatorial look returning to her face, "Anyways, you can begin at any time." She says, waving you away.
You get up out of the chair, and head for the exit, wondering if it was a wise idea to take the job, Elise seemed to be very strict, and that look in her eyes made you shiver.
[[Leave Elise's Room|walkinclinicpar]]<center>Clinic Check-up Room</center>
<center>Life & Time Walk-in Clinic</center>
<center>The check-up room is like most others in the building, and is well lit, there is a patient table in the side, and a desk with holo-computer built into it.
You see a patient table, a chair, and a desk with holo-computer built into it.</center>
You get to work for a little bit.
<<display "ltclinicwevent">><<set _event = random(1,2)>>\
<<if _event == 1>><<display "ltclinicE1">><<elseif _event == 2>><<display "ltclinicE2">><</if>><<set $game.job_ltclinicPayout = random(100,200)>>\
The shift goes slow, but without issue as you help Elise deal with patients, and make sure to help the other nurses when they need it.
You make $game.job_ltclinicPayout credits.
<<if $game.pnum < 6>><<link [[Continue Working|ltclinicwork]]>><<set $game.pnum = $game.pnum + 1>><<set $game.minorticks = 0>><<set $player.money = $player.money + $game.job_ltclinicPayout>><<set $player.hunger = $player.hunger - 5>><<set $player.thirst = $player.thirst - 5>><<set $player.clean = $player.clean - 10>><</link>><</if>>
<<link [[Finish working|walkinclinicpar]]>><<set $game.pnum = $game.pnum + 1>><<set $game.minorticks = 0>><<set $player.money = $player.money + $game.job_ltclinicPayout>><</link>><<set $game.job_ltclinicPayout = random(200,400)>>\
The shift is rather busy but managable, you spend most of it running back and forth getting stuff needed by Elise and other nurses, sometimes helping with clients.
You make $game.job_ltclinicPayout credits.
<<if $game.pnum < 6>><<link [[Continue Working|ltclinicwork]]>><<set $game.pnum = $game.pnum + 1>><<set $game.minorticks = 0>><<set $player.money = $player.money + $game.job_ltclinicPayout>><<set $player.hunger = $player.hunger - 5>><<set $player.thirst = $player.thirst - 5>><<set $player.clean = $player.clean - 10>><</link>><</if>>
<<link [[Finish working|walkinclinicpar]]>><<set $game.pnum = $game.pnum + 1>><<set $game.minorticks = 0>><<set $player.money = $player.money + $game.job_ltclinicPayout>><</link>><<if $player.breastsize == "A">>
<<set $player.breastsize = "B">>
<<elseif $player.breastsize == "B">>
<<set $player.breastsize = "C">>
<<elseif $player.breastsize == "C">>
<<set $player.breastsize = "D">>
<</if>><<if $player.breastsize == "D">>
<<set $player.breastsize = "C">>
<<elseif $player.breastsize == "C">>
<<set $player.breastsize = "B">>
<<elseif $player.breastsize == "B">>
<<set $player.breastsize = "A">>
<</if>>Double-click this passage to edit it.<center>Clinic Lobby</center>
<center>Life & Time Walk-in Clinic</center>
<center>This is Life & Time Walk-in Clinic, the mid rings cheapest walk-in clinic, they will however only deal with general health, they will not treat STD's and other diseases, you would have to go to a more expensive clinic, as usually the lighting in this room is bright, and the area has a floor cleaning module that keeps the floors sanitized.
You can see the main desk, some seats, and a holographic medical assistant.</center>
-----------------
<<if $player.breastsize == "D" or $player.money < 1000>>Breast Enhancement[1000 credits] <<if $player.money < 1000>>[Insufficent Funds]<</if>><<if $player.breastsize == "D">>[Cannot Increase]<</if>><<else>>[[Breast Enhancment|walkinBEinc]]<</if>>
<<if $player.breastsize == "A" or $player.money < 1000>>Breast Reduction[1000 credits] <<if $player.money < 1000>>[Insufficent Funds]<</if>><<if $player.breastsize == "A">>[Cannot Decrease]<</if>><<else>>[[Breast Reduction|walkinBEred]]<</if>>
------------------
[[Look back|walkinclinicpar]]<center>Clinic Surgery Room</center>
<center>Life & Time Walk-in Clinic</center>
<center>You are in one of the clinic surgery rooms, hardly filled with anything but a medical bed and a auto surgical unit attached to the ceiling, the rooms walls, floors and roof are made up of steralizer pads, there is a computer off in the corner.
You see, a medical bed, a auto surgical unit, and computer.</center>
As you enter the surgery room, you are met by a nurse, "So front desk says you are looking for a breast enhancement, is that right?" The nurse asks, giving you a warm and calming look.
"Yes, I am feeling a bit like it would be better if they were bigger." You answer.
"Well, please take off your top wear, and lay down on the bed." The nurse says pointing you towards the medical bed, as you start to take your top wear off, exposing your $player.breastsize breasts to the cold air, giving you a slight shiver.
As you lay down on the bed, the nurse heads towards the computer in the corner of the room, "Alright, let me just calibrate the auto surgical unit." The nurse says as she fiddles around on the computer, and the auto surgical unit comes to life, slowly moving down towards you, and spreads its arms out, majority taking a position over and around your $player.breastsize cup breasts, and one arm with a inhalant tube taking place over your mouth.
"Now, I want you to relax and just inhale what the tube feeds you, it is just a anasthetic and something to put you to sleep, when you wake up, you will be one cup size bigger." The nurse says as you see the inhalant arm move and stop directly above your mouth.
A gas begins to blow out over your mouth and nose, you take a breath, then the world goes black.
<<link [[Wake up|walkinBEwake]]>><<display "BEinc">><</link>><center>Clinic Surgery Room</center>
<center>Life & Time Walk-in Clinic</center>
<center>You are in one of the clinic surgery rooms, hardly filled with anything but a medical bed and a auto surgical unit attached to the ceiling, the rooms walls, floors and roof are made up of steralizer pads, there is a computer off in the corner.
You see, a medical bed, a auto surgical unit, and computer.</center>
As you enter the surgery room, you are met by a nurse, "So front desk says you are looking for a breast reduction, is that right?" The nurse asks, giving you a warm and calming look.
"Yes, I am feeling a bit like it would be better if they were smaller." You answer.
"Well, please take off your top wear, and lay down on the bed." The nurse says pointing you towards the medical bed, as you start to take your top wear off, exposing your $player.breastsize breasts to the cold air, giving you a slight shiver.
As you lay down on the bed, the nurse heads towards the computer in the corner of the room, "Alright, let me just calibrate the auto surgical unit." The nurse says as she fiddles around on the computer, and the auto surgical unit comes to life, slowly moving down towards you, and spreads its arms out, majority taking a position over and around your $player.breastsize cup breasts, and one arm with a inhalant tube taking place over your mouth.
"Now, I want you to relax and just inhale what the tube feeds you, it is just a anasthetic and something to put you to sleep, when you wake up, you will be one cupsize smaller." The nurse says as you see the inhalant arm move and stop directly above your mouth.
A gas begins to blow out over your mouth and nose, you take a breath, then the world goes black.
<<link [[Wake up|walkinBEwake]]>><<display "BEdec">><</link>><center>Clinic Surgery Room</center>
<center>Life & Time Walk-in Clinic</center>
<center>You are in one of the clinic surgery rooms, hardly filled with anything but a medical bed and a auto surgical unit attached to the ceiling, the rooms walls, floors and roof are made up of steralizer pads, there is a computer off in the corner.
You see, a medical bed, a auto surgical unit, and computer.</center>
As you wake up, the nurse is standing next to the bed and the auto surgical unit is back in standby mode on the ceiling, "Alright, how do you feel?" The nurse asks.
"I am fine, no pain, if thats what you mean." You reply, as you take a look and see your breasts, which are now $player.breastsize cups.
"Alright, that is good, there is rarly a problem, but in the case there is make sure to come back as soon as possible so we can rectify it." The nurse replys, and you get up and put your top wear back on.
"Thank you." You reply, pleased with the new size of your breasts.
<<link [[Head back to the clinic front|walkinclinicpar]]>><<set $player.hadsurgery = true>><<set $player.money -= 1000>><</link>><center>Saltz Lobby</center>
<center>Saltz Bath House</center>
<center>This is Saltz Bath House, the mid rings only bath house, it allows for private female and male only bathing, as well as unisex bathing, the lobby is filled with lush vegitation along the walls, growing out of ports in the ceiling giving it a pleasent aroma from the bloomed flowers and a beautifyed look, you see a woman in a bathing suit behind the reception desk.
You can see the main desk, and <<if $game.job_szbath == false>>a receptionist<<else>>[[Alice|alicedesc]]<</if>> in a bikini.</center>
<<if $game.job_szbath == false && $game.visitedhuo == true>>You notice a help wanted poster at the entrance - [[Read it|SZJob1]]<<elseif $game.pnum < 6 && $game.job_szbath == true && $game.job_workable == true>><<link [[Start Working|szwork]]>><<set $player.hunger = $player.hunger - 5>><<set $player.thirst = $player.thirst - 5>><<set $player.clean = $player.clean - 10>><</link>><<elseif $game.job_szbath == true && $game.job_workable == false>>You cannot work right now, you have important things to do.<<elseif $game.job_ltclinic == true && $player.clean <= 50>>You are too dirty to work, go have a shower or take a bath.<</if>>
As you enter the lobby, <<if $game.job_szbath == false>>"Hello! and welcome to Saltz Bath House! How may I help you today?" The obviously energetic woman asks<<else>>"Hey $player.firstname!" Alice says, almost jumping with her hand raised to get your attention, making you smirk a bit seeing how over hyperactive she is<</if>>.
----------------------------------
Female Bath - (Not Implimented Yet)
Male Bath - (Not Implimented Yet)
Unisex Bath - (Not Implimented Yet)
-----------------------------------
[[Leave the Bath House|Mid Ring North]]<center><h3>Credits</h3></center>
- Hyrseht
- toofine89
<<back>><<if $player.morality >= 40>>
<<set $player.morality -= 1>>
<<elseif $player.morality < 40>>
<<set $player.morality += 1>>
<</if>><center>Overseer's Room</center>
<center>Saltz Bath House</center>
<center>The Overseer's room is littered with pictures of many naked women, and there is a faint odor that makes your nose crinkle, aside from this you notice the lighting is rather dim and you can see a door off to the side that reads 'employees only' in bold lettering, you can see <<if $game.job_szbathint == false>>a fairly obese man<<else>>Phil<</if>> sitting in the overseer's chair at his desk.
You can see the Overseers desk, many nude photos of women, another door leading somewhere into the building.</center>
<<if $game.job_szbathint == false>>As you enter the office you are greeted by the obese man; he gives you a hearty smile and you notice he is eyeing you up, giving you an awkward feeling as he shows you to the chair with his hand.
You take a seat and look down for a second only to have a flash of light hit your eyes, causing you to look up to see that the obese man has an imaging unit in his hands, "You don't mind if I take a picture or two of you?" He asks, but as you are about to answer him another flash goes off making your eyes burn a touch.
"No, can you stop please? This is making me uncomfortable." You say, feeling a bit uneasy. He does as you ask, which puts you a bit at ease.
"Well, how can I help you miss..?" He asks, trailing off obviously wondering about your name.
"Oh, my names $player.firstname, I'm here about the job." You reply, not really certain now if you actually want the job.
"Ahh, well you're in luck, quite a few job placements have opened up!" He exclaims lightly, obviously excited that you are interested.
He pulls out three sheets and hands them over to you. As you read the headers, two of them make you feel even more awkward, the current jobs available seem to be 'Female Bath Attendant', 'Male Bath Attendant', and 'Unisex Bath Attendant'.
You take a few moments to consider what it would mean to be a bath attendant, but if it came down to it, female bath attendent sounds like it would be all right, "Um, I guess I'm ok with the female bath attendant position... but just what would I be doing?" You ask, a sense of worry hitting you.
"Ahh, well attendants help the elderly in and out of the baths, as well as cater to peoples' needs, like giving them towels when they are done, as well as clean if needed at the end of day's work." He replies.
You give it a little thought, "Are you still interested?" He asks abruptly, giving you another hearty smile. You still have an awkward feeling about working around people who will most likely be completely nude, but it doesn't seem like you have more time to think about it.<<else>>As you enter the office, Phil notices you, "Ahh! $player.firstname! welcome back." He says, a hearty smile spreading across his face.
"Have you changed your mind about the female bath attendant job?" He asks, a hopeful look on his face.
You take a moment to think about it again.<</if>>
<<link [[Take the job|sztakejob]]>><<set $game.job_szbath = true>><<set $game.job_szbathjarc = 1>><</link>>
<<link [[Leave|saltzbath]]>><<set $game.job_szbathint = true>><</link>><center>Female Bath Room</center>
<center>Saltz Bath House</center>
<center>The female bath room is filled with open baths and private bath stalls, the floor looks to be slick with moisture giving it a shine, the main area bathed in light, the lighting differentiates throughout the booths, there is a door in the back of the room that reads 'Staff Only'.
You see a few open baths, a number of private bathing booths, a door in the back of the room which reads 'Staff Only'.</center>
You quickly go and change into your swimsuit, and get started working
<<display "szevent">><center>Saltz Lobby</center>
<center>Saltz Bath House</center>
<center>This is Saltz Bath House, the mid ring's only bath house. It allows for private female and male only bathing, as well as unisex bathing. The lobby is filled with lush vegetation along the walls, growing out of ports in the ceiling giving it a pleasant aroma from the bloomed flowers and a beautified look. You see a woman in a bathing suit behind the reception desk.
You can see the main desk, and Alice in a bikini.</center>
As expected, Phil immediately stands up and escorts you out into the lobby, "Excellent! Please go talk to Alice my receptionist, she will take you on the tour, and show you where you will be working!" He exclaims, and waves towards Alice, who begins to bunny hop in place as she waves towards both of you.
"Um, she is extremely excited all the time isn't she." You say, feeling more awkward given the super-charged co-workers enthusiasm.
"Ahh yes, she really does try too hard to be cheerful sometimes, but it makes the customers happier, so you may want to take to her examples." He says and starts to head back into his office, the door shutting behind him.
As you start to walk towards Alice, she moves to you giving a slight hop in her step as she continues towards you. "Oh my god! This is awesome, there havn't been any new employee here since... forever!" She exclaims as she grabs your hand, and drags you towards the changing room areas.
"Um, ok nice to meet you too, Alice right?" You say as you're dragged by the over hyper young woman.
"OH!, yes, my name is Alice! Sorry I tend to get ahead of myself sometimes, what is your name?" She says stopping and giving you a sympathetic puppy dog look.
"I'm $player.firstname." You reply.
"Hi!" She replies, her facial expression changing almost instantly to a big grin making her eyes look like she's going to start squinting. "Well I should show you around the bathing areas!" She says, beginning to drag you again.
As you're being dragged behind her, Alice turns towards the men's bathing hall, continuing to pull you, a shock of panic sprints through your body, "Wai- Wait! I'm only working as a female bath attendant." You stutter pulling back.
Alice turns her head and gives you a pout, "Aww.. but you'll be missing the best part." She says in a disappointed tone, but turns and pulls you towards the female bathing halls.
[[Enter the Staff Room|satlzstadd]]<center>Saltz Female Bath Staff Changing Room</center>
<center>Saltz Bath House</center>
<center>You see a bunch of lockers, a few benches, towels littered around, but otherwise a clean changing room</center>
Once inside you see that the bathing halls are well maintained and populated; there are naked and swimsuit-wearing women all around. The thought that at least you won't need to be naked while working calms you a bit.
"Alright! Well, your job will deal with making all these cuties happy!" She says letting go of your hand as she points to the ground. "Careful! Don't want you to fall and break anything on your tour." She says as she starts heading to the back of the room where a 'staff only' door is. She turns and waves at you, "Cmon $player.firstname!" She yells at you; you head to her and the door heading in as you reach her.
"OK! Time to see what kind of clothing we have for your rockin bod!" She says with a giggle, not a second after she spins around to face you. "OH! Don't worry Phil goes out to buy new swim suits every so often, so you wont get someone else's bleh hand me downs." She says and turns back to look through a box filled with different kinds of colored swimsuits.
After some time of her putting swimsuits up to you to see how they looked, she hands you a white, almost obscenely thin, tie swimsuit. "Here! This one will look sexy on you! Showcase those nipples," She says with a grin on her face. "When it gets wet it will make you look even better!" She exclaims, her eyes open with a slightly open mouthed half smile, you shake your head at her, unable to even reply to what she said, but you notice a yellow swim suit.
It looks like a rather normal two-piece. You pick it up and make sure there aren't any surprises. "Here, this one looks good." You say, holding it up to your body.
"Bleh, it looks so plain.. not sexy at all." She says her jaw displaced in a disappointed look. A minute later, she smiles and rolls her eyes as she turns, "But ok if that's the one you want." She says.
"Ok! So we have your uniform, you understand your job?" She says as she opens an empty locker and turns around towards you. "Like, you know that you're going to need to wait on people right, like get them towels and cleaning, that kind of stuff?" She asks giving you a slight bug-eyed look.
"Yes, I am sure I will be fine, as long as it's just cleaning and helping people." You reply, giving her a small smile.
"Great! Well I wish you took a full position like me. Work can get boring sometimes and I don't really help in the female baths much; the unisex and men's baths are more fun anyways, but I'm sure Phil will let you upgrade your position whenever you feel like it!" She says with a smile, then you hear Phil's voice from all around the room.
"Alice, you better be done helping $player.firstname!" He says, a bit of an angry tone in his voice.
"OH! Sorry Phil! I'll finish up quick and get back to work!" Alice says with a squeak. She looks towards you, "Ok $player.firstname, this is your locker, just throw your bathing suit in there and I'll escort you out. You can start working whenever you like." She says standing next to your new locker.
You quickly put your swimsuit into the locker and close it. Not seeing a lock you look towards Alice and point towards the door lock frame, but all she does is give you a shrug and a smile and takes a hold of your hand again, pulling you out of the staff changing room and back into the lobby.
As you head back out of the building waving goodbye to Alice, you can't help but have bad thoughts about accepting this job, but, knowing you can't just quit right off the bat, you shrug it off for now, not wanting to harm your work record.
[[Exit Saltz Bath House|Mid Ring North]]<center>Saltz Lobby looking into Overseer's Office</center>
<center>Saltz Bath House</center>
<center>As you look into the Overseer's Office, you can see Alice and Phil. Alice is sitting in a chair, eyes looking forward, as Phil is walking back and forth in front of her.
You see a table in the middle of the room, as well as Phil and Alice</center>
As you look through the door's gap you can see Alice is staring forward, as if she is not fully there, a blank stare on her face as Phil is walking back and forth in front of her. He is holding some kind of device in one of his hands.
"It may seem far away, but you used to be so disobedient. It took so much work to get you where you are now, but I am so pleased with your progress." He says, Alice remaining the blank sitting statue, not blinking or moving more then an inch.
"That first day you came here, you were just a rebellious little thing." He says as he swipes the device in his hands over her forhead, a blue scanner light passing over her.
After he finishes passing the device over her forehead she stands up and walks over to a table set up in the middle of the room, then stops as he begins to walk over and takes a position behind her. "This moment, is the reason you haven't grown boring for me." He says as he pushes her down onto the table, and spreads her arms to either side, her head turned to face you.
He pulls out some restraint clips and pulls in close behind her, leaning in to fasten her arms to a table leg on either side. "That moment you lost your true innocence." He says as he passes by her ear.
He takes a hold of her pants and pulls them down with whatever underwear she is wearing in one strong pull, and lifts each leg out of them, moving them to the side then rubbing his hand up her thigh and through the middle of her legs. "If only I could bring back the full memory, but this will have to do." He says as he straightens up again.
As he starts to rub a hand up her ass towards her back he begins to loosen his pants with his free hand, pulling the hand he had been feeling her skin with and starting to pull his lower wear off, revealing his small cock.
He begins to rub his hand between her legs and stroke himself. "You were just too fun to take." He murmurs, as he starts to rub his cock head between her legs. As you focus on her face again, you notice a tear drop from her eye run down her cheek, and onto the table top.
[[Continue Eavesdropping|alice_origin1_2]]
<<link [[Too hard to watch, just leave|alice_origin1_end_1]]>><<set $relations.aliceorigin = 2>><</link>><center>Saltz Lobby</center>
<center>Saltz Bath House</center>
<center>This is Saltz Bath House, the mid ring's only bath house. It allows for private female and male only bathing, as well as unisex bathing. The lobby is filled with lush vegitation along the walls and growing out of ports in the ceiling, giving it a pleasent aroma from the bloomed flowers and a beautiful look.
You can see the main desk, Alice is nowhere to be seen.</center>
As you enter the Lobby, you notice that Alice is not at her desk. You take a few steps inside as you look around, and as you near the middle of the lobby you hear some talking from inside the Overseer's office.
As you get close to the Overseer's office you can hear Phil talking to someone. You can make out a little bit, "You are ...... along ...... Alice, I am .... pleased." He says, but it is hard to hear what is going on properly.
<<link [[Open the door slightly to eavesdrop better|alice_origin1_1]]>><<set $relations.aliceorigin = 1>><<set $game.calllock = true>><</link>>
[[Leave before you're caught|Mid Ring North]]<center>Saltz Lobby looking into Overseer's Office</center>
<center>Saltz Bath House</center>
<center>As you look into the Overseer's Office, you can see Alice and Phil. Alice is lying on a table in the middle of the room, half naked, and Phil is directly behind her with his pants and underwear off..
You see a table in the middle of the room, as well as Phil and Alice</center>
You cant help yourself, and continue to watch as Phil pushes forward, entering Alice without a single sound escaping her lips, and begins pistoning in and out of her.
"Do you remember the first time you came here?" He starts to say in a lack of breath pant as he leans down, his gut edging over her body like ooze.
No sign of life on her face except for the physical reaction that makes her head look like shes nodding, as he continues to slam in and out of her body, "You were so delicate... almost too good to take." He continues, giving her a rough thrust, causing the table to tremble under there combined weight.
As your eyes are fixed on Alice's, You can see a few new tear drops jiggle down her cheek, "You were so trusting... so innocent, and when I brought you into the back room..." He continues keeping the rough and slower thrust movement going, lifting his body from hers and rubbing his hands across her back and down to her ass.
"You just couldnt comprehend what was about to happen to you... I could have drowned a happy man in that feeling..." He says as he does one last rough thrust into her, and stops still buried inside, turning his head towards the door in the back of the office, as he catches his breath.
As you are watching this, its become hard to overlook the new forming look on Alice's face, her eyes are filled with tears, and the expression on her face, is inbetween a blank stare and the look of someone about to fall apart.
You begin to turn to leave taking slow steps to not draw attention to yourself, but as your sneaking away you hear it, "I just hope $player.firstname will be as fun as you were...", a trickle of disgust and fear sparking down your spine, you hasten your exit.
<<link [[Leave the Bath House|alice_origin1_end_2]]>><<set $relations.aliceorigin = 3>><</link>><center>Biodome 10 Mid Ring North</center>
<center>This is Biodome 10's Paradise District, Mostly Apartment Complexes, public baths, and other Leisure Establishments litter the district.
The area is filled with outcrops of vegetation to give it a feeling of a lush paradise, and most of the lighting has been tweaked to look as if there is actual sunlight flooding in.</center>
As you exit Saltz Bath House, you are filled with both anger and an aching depressive feeling.
You have only one thought remaining in you, freeing Alice, everything else can wait.
[[Continue|Mid Ring North]]<center>Alice
Alice looks to be roughly in her early 20's, she has a rather slim body with subtle curves, and is of a slightly small stature. She has light brown hair, with green eyes, and a well built facial structure, with lightly plump lips and well groomed eye brows. She has C cup breasts, as well as a tight rounded butt. She has a few noteable features, one being a beauty mark to the bottem left of her lips, and a birth mark shaped like what looks to be a half crescent on the very bottom right side of her belly.
<<back>>
</center>\<center>Biodome 10 Mid Ring North</center>
<center>This is Biodome 10's Paradise District, Mostly Apartment Complexes, public baths, and other Leisure Establishments litter the district.
The area is filled with outcrops of vegetation to give it a feeling of a lush paradise, and most of the lighting has been tweaked to look as if there is actual sunlight flooding in.</center>
As you exit Saltz Bath House, you are filled with a sick feeling, being unable to contain it you hobble to a nearby location void of people, and empty your guts on the walkway.
You couldnt stop feeling a sense of fear, anger and disgust at what you witnessed and heard, Alice was in serious trouble, and you may be too.
You have only one thought remaining in you, freeing Alice, everything else can wait.
[[Continue|Mid Ring North]]<<set _event = random(1,2)>>\
<<if _event == 1>><<display "szE1">><<elseif _event == 2>><<display "szE1">><</if>><<set $game.job_szbathPayout = random(200,400)>>\
The shift goes slow, but without issue as you help the female clientelle with there various needs
You make $game.job_szbathPayout credits.
<<if $game.pnum < 6>><<link [[Continue Working|szwork]]>><<set $game.pnum = $game.pnum + 1>><<set $game.minorticks = 0>><<set $player.money = $player.money + $game.job_szbathPayout>><<set $player.hunger = $player.hunger - 5>><<set $player.thirst = $player.thirst - 5>><<set $player.clean = $player.clean - 10>><</link>><</if>>
<<link [[Finish working|szaliceinteraction]]>><<set $game.pnum = $game.pnum + 1>><<set $game.minorticks = 0>><<set $player.money = $player.money + $game.job_szbathPayout>><</link>><<set $game.job_szbathPayout = random(200,400)>>\
The shift goes slow, but without issue as you help Elise deal with patients, and make sure to help the other nurses when they need it.
You make $game.job_szbathPayout credits.
<<if $game.pnum < 6>><<link [[Continue Working|szwork]]>><<set $game.pnum = $game.pnum + 1>><<set $game.minorticks = 0>><<set $player.money = $player.money + $game.job_szbathPayout>><<set $player.hunger = $player.hunger - 5>><<set $player.thirst = $player.thirst - 5>><<set $player.clean = $player.clean - 10>><</link>><</if>>
<<link [[Finish working|szaliceinteraction]]>><<set $game.pnum = $game.pnum + 1>><<set $game.minorticks = 0>><<set $player.money = $player.money + $game.job_szbathPayout>><</link>><center>Saltz Lobby</center>
<center>Saltz Bath House</center>
<center>This is Saltz Bath House, the mid rings only bath house, it allows for private female and male only bathing, as well as unisex bathing, the lobby is filled with lush vegitation along the walls, growing out of ports in the ceiling giving it a pleasent aroma from the bloomed flowers and a beautifyed look.</center>
On finishing your work, you quickly go and get dressed and start heading back towards the lobby.
As you are exiting the female bath room, you run into Alice, who instantly gives you a smile, "Hey! Do you want to go do something for a little bit?" She asks.
[[Go along with Alice|alicerelax]]
[[Decline and leave|Mid Ring North]]<center><h2>Tutorial</h2>
During gameplay, you will come across hidden and instanced Side Missions, some of these missions if investigated will close out the story progress till they have been finished, alot of these may not even be obtained in a single playthrough, however if you sandbox during story intermissions the ones you gain the stats to unlock will be visible eventually, however alot of these can be locked out by continuing the story.
If you decide to avoid it, by choosing the option that favors ignorance rather then investigation, the side mission will not be locked to you, but will begin rerolling the chances of getting it again, at some point, some side missions will be locked on first chance decline, however for this particular one, it will continue indefenitly giving you the option.
Some of these side missions may also change drasticly or subtly the characters, areas, or even situations that may be involved in certain story arcs.
<h4>[[Continue|alice_origin1_begin]]</h4></center>The two of you come across a small cafe, and decide to go inside, having a seat at one of the tables and having some small talk about this and that.
<<display "alicereaction">>The two of you come across a park enclosure and decide to have a rest, having a chat while you do so.
<<display "alicereaction">><center>Paradise District</center>
<center>Biodome 10 Mid Ring North</center>
<center>This is Biodome 10's Paradise District, Mostly Apartment Complexes, public baths, and other Leisure Establishments litter the district.
The area is filled with outcrops of vegetation to give it a feeling of a lush paradise, and most of the lighting has been tweaked to look as if there is actual sunlight flooding in.</center>
As the two of you leave you head out to look for something to do.
<<display "alicerelaxpicker">>As the both of you exit the bath house you pull Alice to the side, "Alice, what happened earlier?" You ask, concern in your voice.
"What do you mean?" She replies, a expression of confusion on her face.
"You and Phil were in his office and.. He looked like he was going to.. Do something to you." You say finding it hard to express what you want to ask.
"What? No he wasn't, He only calls me in there to give me my cumulative paycheck, sometimes we have a drink, but he's always really nice!" She says, her eyes squinting, and a small grin spreading across her face, seemingly oblivious to what had happened.
You are confused, but before you can continue Alice notices something, then turns to you, "Oh! Sorry! I need to go, we can hang out again later!" She states, with a apologetic look on her face, as she runs off.
As you stand there looking in her direction, you realize theres something very wrong, and that device Phil had used on her may be the cuplrit.
END OF CURRENT CONTENT
<<link [[Continue|Mid Ring North]]>><<set $relations.aliceorigin = 4>><</link>>As the both of you exit the bath house you pull Alice to the side, "Alice, what happened earlier?" You ask, concern in your voice.
"What do you mean?" She replies, a expression of confusion on her face.
"You and Phil were in his office and.. He was.. Uhm, do you and phil have a sexual relationship?." You say finding it hard to express what you want to ask having seen what obviously looked like rape.
"What? No! Oh my God!" She exclaims bursting out into a heavy laugh almost causing her to fall over, "Are you kidding me! He's so fat! I would never let someone like that ever touch me." She continues, trying to control her outburst of laughter.
You are extremly confused, but before you can continue Alice notices something, then turns to you, "Oh! Sorry! I need to go, we can hang out again later!" She states, with a apologetic look on her face, as she runs off.
As you stand there looking in her direction, you realize theres something very wrong, and that device Phil had used on her may be the cuplrit.
END OF CURRENT CONTENT
<<link [[Continue|Mid Ring North]]>><<set $relations.aliceorigin = 4>><</link>><<set _aliceevent = random(1,2)>>\
<<if $relations.aliceorigin == 2>><<display "alice_origin_q1">><<elseif $relations.aliceorigin == 3>><<display "alice_origin_q2">><<else>><<if _aliceevent == 1>><<display "alicerelax_1">><<elseif _aliceevent == 2>><<display "alicerelax_2">><</if>><</if>><<set _alicereact = random(1,2)>>\
<<if _alicereact == 1>><<display "alicereaction_1">><<elseif _alicereact == 2>><<display "alicereaction_2">><</if>>
[[Agree|aliceagree]]
[[Ignore|aliceignore]]<center>You agree with her which seems to make her happy.
The two of you finish up and go your seperate ways.
<<link [[Leave|Mid Ring North]]>><<set $relations.aliceaffection = $relations.aliceaffection + 1>><<set $game.minorticks = $game.minorticks + 10>><</link>></center><center>You just ignore her, which seems to make her a bit quiet, obviously a bit upset.
The two of you finish up and go your seperate ways.
<<link [[Leave|Mid Ring North]]>><<set $relations.aliceaffection = $relations.aliceaffection - 1>><<set $game.minorticks = $game.minorticks + 10>><</link>></center>"Don't you just hate how the clients dont tip us alot, I do so much work, but they just dont give me a good payout" She asks giving a bit of a pout."Do you think im a good person $player.firstname?" She asks, eyes lowered to the ground a bit as she faces you.